Please do not implement level jumps before attempting other solutions. Improve older content by condensing the MSQ and removing non-essential quests. Do not lock things like regions and jobs behind MSQ unless it’s extremely important to. Expand on existing features like Hall Of Novice and Mentor system to help players catch up quickly while learning the game.

The reason why I’m so adamant about this is that I feel like it will cross a line in how this game is designed. FFXIV has a polished battle system that can provide a rewarding and fun experience. But I feel it’s completely wasted for a large portion of it’s content. I think a fair amount of us were pleasantly surprised at the challenge of Weeping City, and I also think it’s a great example of how the game as a whole fails to teach it’s playerbase to be effective in challenging content. Too much convenience within progression can and will affect battle content.

I love this game, and don't want to give it up like other MMOs.