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  1. #641
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Naunet View Post
    And I don't want to skip 1-60, so a jump potion is not the "best solution for everyone". I just don't want the dang game forcing me through the same bazillion fetch quests and 54 levels worth of xp before I can get to the job I want.
    The solutions that they have had before is to not make the same mistakes that were made in 2.0. My belief was that the original plan was to have it so that HW was not required to participate in stormblood. And this can still be the case, give us a summary of the WoD plot and the pre-4.0 stuff and cut out the dragonsong war, and all you need to do is complete 2.x. Guess what, thats no more than any player who joins right now, no jump potion needed.

    I really don't understand why the devs cite WoWs jump potion, it was added in warlords of draenor (i.e. WoWs 5th expansion), where the player had to get through 10 years of story and slog through to level 100. As well as this, WoW is a game that promotes alts, and if people wanted to play new races and classes, they will need to start again, and level jumps help with that. XIV has none of these problems, alts are next to useless, and the game has not gotten to a point where the amount of expansions is overwhelming to a new player. People think level jump potions are ok because "WoW did it", but the two are not even comparable.

    I realise that this doesn't have much to do with what you are talking about (i.e. jobs outside of expansion areas), but it still needs to be said
    (1)
    Last edited by Lambdafish; 12-13-2016 at 05:21 PM.

  2. #642
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by CorvinusV View Post
    I think most people realize that, hence "...Unfortunately the devs definitely would've had to plan ahead for something sophisticated like that...", in which case it shouldn't be touched at all. Don't waste any resources and have everyone play through the same as pre-SB.
    My bad. I missed that little bit. I'll readily admit, it sucks they have to go with route, but it's preferable to the alternative imo.

    Quote Originally Posted by Naunet View Post
    I'm fine with that. It would be a massive QoL improvement.

    And I don't want to skip 1-60, so a jump potion is not the "best solution for everyone". I just don't want the dang game forcing me through the same bazillion fetch quests and 54 levels worth of xp before I can get to the job I want.
    How? For everyone who already completed the MSQ. What QoL improvements do they get? I already have alts leveled. All this would do is take away from the new content I'll actually get to play.
    (0)

  3. #643
    Player
    Thaldor's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Oskar Shadowbane
    World
    Tonberry
    Main Class
    Red Mage Lv 80
    i play the game as i love the crafting system and see my main as a DoL/DoH. i don't want a level jump, just the ability to go and gather/craft in areas of HW and any new expansions and continue through the classes that interest me. Removing the gates would be a lesser of 2 evils right?
    (1)

  4. #644
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Thaldor View Post
    i play the game as i love the crafting system and see my main as a DoL/DoH. i don't want a level jump, just the ability to go and gather/craft in areas of HW and any new expansions and continue through the classes that interest me. Removing the gates would be a lesser of 2 evils right?
    To be fair, crafters/gatherers get the short end of the stick anyway because the MSQ lore is tied to battle content (dungeons and trials). The funny thing is that doing this would fix everything, as levelling a crafter and doing its class quests takes far less time than going through MSQ (or even levelling a battle class). There would still need to be restrictions for getting the new jobs (say... one level 60 battle job, and completed the praetorium), but I could see this being a solution.
    (0)
    Last edited by Lambdafish; 12-13-2016 at 05:41 PM.

  5. #645
    Player
    Zeonx's Avatar
    Join Date
    Mar 2014
    Posts
    957
    Character
    Zeon Darksol
    World
    Cactuar
    Main Class
    Lancer Lv 100
    I do believe it will impact Auction house.

    Nobody will need old stuff, starting players will already be high enough to not even need the stuff.

    Which means of course they will skip crafting since they will end up buying gear from npc's and doing runs while ones who refuse to buy potions wont get parties because doing duty finder stuff.

    Sure once in a while they will but they will not sit there in Que waiting, I dont its like 20-30 minutes long so I ask my cousin to get his gf and friend make a full party I aint waiting that long.

    waiting even 1 hour once was a bit harsh I dont think I can do that anymore.
    (2)

  6. #646
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Because the developers have outright said it isn't possible. The current code follows a strictly linear path, where each quest flags unlocks another. Such has been the reason they haven't allowed us to repeat old story quests. Doing so would delete all the progress thereafter. Abruptly changing this formula would require a complete overhaul of their infrastructure, none of which comes cheap.
    IIRC they haven't said going forward is impossible. They said going backwards isn't possible without resetting things you've unlocked, which is why we haven't got new game +, and part of the reason the team isn't set on going ahead with these potions.
    Going forward must be possible otherwise we wouldn't even be having this conversation.

    Quote Originally Posted by Bourne_Endeavor View Post
    From a business perspective. It makes no sense whatsoever to change everything when they could make a massive profit on people who want to skip the story. Likewise, having a quest essentially skip you allows RMTs and bots a fast track into expansion content, whereas the mogstation comes at a hefty price tag they aren't going to pay.
    From a business perspective, it makes sense to avoid controversy. This is obviously controversial, we've had multiple 50+ page threads on it now.

    As for bots, SWTOR was cited earlier as doing something similar, if a F2P game from EA can handle bots and manage to offer customers a choice without charging them extra then I expect SE can as well.
    (2)
    Last edited by Jandor; 12-13-2016 at 06:33 PM.

  7. #647
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Enkidoh View Post
    I really hope Yoshi does not follow through with this idea (the level skipping I mean) - I can sort of understand the 'no story requirement to access the next expansion area' though and respect that, even though personally I would much prefer it to be restricted again to storyline completion, but I'm probably in the minority here, as I feel this would contradict SE's statements in the past about this game being not 'pay to win' and content based. But I digress...
    This is the only way they can reach potential subscribers outside of our current ecosystem, that's all there is to it. They'd be alienating (and overwhelming) almost everyone else if they don't do this. From the sub side (us) the pros could never outweigh the cons. Think of those on the outside looking in though, where you might as well slap a sticker on the Stormblood box for them that says, "Requires 100+ hours to access Stormblood content!"

    I welcome it, it just needs done right.

    -Require Level Jumpers to be put in Novice Network, thoroughly explaining what the Novice Network is before they jump in the game.
    -Have an FC request function when they start the game. (Something like a party invite that says, "Would you like to join X Free Company? Free Companies are a group of players that will help you on your adventures! You also get bonuses for playing while in an FC!) (Only for FC's that request they be put in the request system)
    -Require Level Jumpers to complete Hall of the Novice, and Hall of the Intermediate (if they decide on doing that like they said), before they can do ANY duty finder content.

    That's just my 2 cents, though.
    (1)
    Last edited by Nominous; 12-13-2016 at 10:05 PM.

  8. #648
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nominous View Post
    This is the only way they can reach potential subscribers outside of our current ecosystem, that's all there is to it. They'd be alienating (and overwhelming) almost everyone else if they don't do this. From the sub side (us) the pros could never outweigh the cons. Think of those on the outside looking in though, where you might as well slap a sticker on the Stormblood box for them that says, "Requires 100+ hours to access Stormblood content!"
    Yeah, but on the flip side of that, who the hell is buying RPGs and not expecting to have to start at level 1?

    WoW jump potions are used as an example, but I can't be the only one who thinks that those were more to entice old players back rather than draw new ones in?
    At this stage in this games life, selling level boosts comes across more as charging for cheat codes than an honest attempt to help new players. Especially when other options exist.
    (1)

  9. #649
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lambdafish View Post

    I really don't understand why the devs cite WoWs jump potion, it was added in warlords of draenor (i.e. WoWs 5th expansion), where the player had to get through 10 years of story and slog through to level 100. As well as this, WoW is a game that promotes alts, and if people wanted to play new races and classes, they will need to start again, and level jumps help with that. XIV has none of these problems, alts are next to useless, and the game has not gotten to a point where the amount of expansions is overwhelming to a new player. People think level jump potions are ok because "WoW did it", but the two are not even comparable.

    I realise that this doesn't have much to do with what you are talking about (i.e. jobs outside of expansion areas), but it still needs to be said
    This game, unlike wow, forces you to do all the main story quests. In wow you could get to warlords of draenor without ever setting foot in outlands or northrend. In ffxiv you have to follow the tedious train tracks untill lvl 60
    (8)

  10. #650
    Player
    Meeka19's Avatar
    Join Date
    Oct 2015
    Posts
    58
    Character
    Salty Caramel
    World
    Twintania
    Main Class
    Astrologian Lv 84
    If you ask me, if the devs really consider it's an issue and it'd liven up the game, they should be able to skip for free, and they're asked to complete:


    - The beginner's hall (first)

    - One of dungeons 1-3 (sastasha/copperbell/tamtara) or 3 (Lvl 20) fates or 4 levequests (lvl 20) or all 1-6 guilhests

    (time spent should be equalish is my point, might want the nr of fates/levequests to be higher if that's not enough, also added solo options)

    - One of dungeons 4-6 (halatali/totorak/haukke) or 3 (Lvl 30) fates or 4 levequests (lvl 30) or all 7-10 guildhests

    - One of dungeons 7-9 (brayflox/qarn/cutter's cry) or 3 (Lvl 40) fates or 4 levequests (lvl 40) or all 11-15 guildhests

    - One of dungeons 10-12 (stone vigil/dzaemael/aurum vale) or all 10-14 guildhests or all 1-3 trials (bowl of embers/navel/howling eye)

    - Any 5 lvl 50 dungeons or any 12 lvl 50 ARR trials (there's no solo options at end since we want to be sure they've done group content)

    They are now jumped to 60 and everything's unlocked.


    The way it works is that they're not able to go further until they do each step, they can't do dungeons the steps don't ask for.

    I want something for the players that reach 60/reached 60 the normal way though. Maybe some glamor?
    (2)
    Last edited by Meeka19; 12-14-2016 at 12:42 AM.
    Tip: System > Character Config > Item Settings > Inventory/Retainer Interface > Expanded (now check ur inventory)

    https://www.reddit.com/r/ffxiv/
    FFXIV fan forums

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