That affects more then just the msq of the community dictating how others play the game.I'm all for a "story skip" potion.(well I'm in favor of SE unlocking the story requirement, but someone has to make that Gil.) Level jump? Nah, it takes a week to get to max level in PotD. If you enjoy the story then that's great for you. I followed the story and think it's dumb. The community shouldn't dictate how others should enjoy the game. Maybe they just want to PLAY, not read lines of text or watch a movie.

How? How does my knowledge of the lore impact the community?

I like the idea of a living story. I'm not saying learning isn't important, it is. But you don't learn how to play by following a story. Dungeons teach players how to play, not story quests. Learning a dragoon' back story doesn't make me better at playing drg. We can have one without the other.
I like the idea of an alternate 1-60 MSQ for players specifically new to to FFXIV when SB is released. One that is expedited and unique for new players trying to get to endgame and it wouldn't be an overload for casuals. It would eventually have to merge somehow into the same SB MSQ that veteran players would have access to immediately. I think that would add an interesting/fun dynamic.
Unfortunately the devs definitely would've had to plan ahead for something sophisticated like that.
For me, a jump potion is just too empty. Other games have used this and for me it creates fun for like 15 minutes and then it tapers off. In FFXIV I appreciate the sense of reward and feel invested in my character, which I fear may diminish with a jump potion.




As stated above, are you willing to give up new dungeons, extreme primals or even less story in the expansion itself? Any time and resources spent on ARR and Heavensward will eat away at Stormblood's budget. Say they originally planned to expand raids to six bosses and hoped to make it less instanced based. Well, scrap those idea because they had to spend several million writing new scripts, doing new animations and potential voice work for content none of us will even see. Square has allotted 36 million-ish for Stormblood. This covers everything, including adjustments to old content. The more they change, the less time and money they have for new content.I like the idea of an alternate 1-60 MSQ for players specifically new to to FFXIV when SB is released. One that is expedited and unique for new players trying to get to endgame and it wouldn't be an overload for casuals. It would eventually have to merge somehow into the same SB MSQ that veteran players would have access to immediately. I think that would add an interesting/fun dynamic.
Unfortunately the devs definitely would've had to plan ahead for something sophisticated like that.
For me, a jump potion is just too empty. Other games have used this and for me it creates fun for like 15 minutes and then it tapers off. In FFXIV I appreciate the sense of reward and feel invested in my character, which I fear may diminish with a jump potion.
I think most people realize that, hence "...Unfortunately the devs definitely would've had to plan ahead for something sophisticated like that...", in which case it shouldn't be touched at all. Don't waste any resources and have everyone play through the same as pre-SB.As stated above, are you willing to give up new dungeons, extreme primals or even less story in the expansion itself? Any time and resources spent on ARR and Heavensward will eat away at Stormblood's budget. Say they originally planned to expand raids to six bosses and hoped to make it less instanced based. Well, scrap those idea because they had to spend several million writing new scripts, doing new animations and potential voice work for content none of us will even see. Square has allotted 36 million-ish for Stormblood. This covers everything, including adjustments to old content. The more they change, the less time and money they have for new content.
Last edited by CorvinusV; 12-13-2016 at 02:52 PM.




My bad. I missed that little bit. I'll readily admit, it sucks they have to go with route, but it's preferable to the alternative imo.I think most people realize that, hence "...Unfortunately the devs definitely would've had to plan ahead for something sophisticated like that...", in which case it shouldn't be touched at all. Don't waste any resources and have everyone play through the same as pre-SB.
How? For everyone who already completed the MSQ. What QoL improvements do they get? I already have alts leveled. All this would do is take away from the new content I'll actually get to play.I'm fine with that. It would be a massive QoL improvement.
And I don't want to skip 1-60, so a jump potion is not the "best solution for everyone". I just don't want the dang game forcing me through the same bazillion fetch quests and 54 levels worth of xp before I can get to the job I want.
Because the game doesn't revolve solely around people who have all of their alts capped as of right now? The ARR MSQ lock has been brought up often enough as a complaint that I think it's well worth investing a little time in removing.

i play the game as i love the crafting system and see my main as a DoL/DoH. i don't want a level jump, just the ability to go and gather/craft in areas of HW and any new expansions and continue through the classes that interest me. Removing the gates would be a lesser of 2 evils right?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


