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  1. #21
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    The guildleve change in 1.19 has pretty much made it possible to take a craft from 1 to 50 without even spending a dime as long as you set aside 2 months or so worth of leves to do it. Shortening the exp curve would just make it ridiculous.

    Anyway, as someone said earlier in the topic. I hope SE takes player feedback about the current levelling curve and uses it to create a better paced rate of levelling whenever they decide to raise the level cap rather than keep bouncing us all over the place between 1-50.
    (0)

  2. #22
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Bluetaro View Post
    Spoken with such authority
    lol well technically they aren't even comments if they are fact, so my bad on that one. xP
    (0)

  3. #23
    Player

    Join Date
    Mar 2011
    Location
    The Internet
    Posts
    175
    a perspective: DoW/M is really just about killing sh*t and having fun. DoL is the lazy money-maker (no real investment just gather, sell, and collect money). DoH requires investing money in gear (like everyone else, but also), mats, learning your particular market, buying trends, etc etc... it is for the ppl that are a lil more geared towards being business savvy... and that's their high out of it... to make it common and less demanding, is to essentially take the fun out of it for them. and you know what, if you find crafting boring and too tedious and you just want to get to 50 so you can join in on the 'fun'.... lemme clue you in, it isn't for you.

    1) if you enjoy crafting, you shouldn't be wanting to make it a walk in the park. just like dow/m's don't want things too easy.

    2) if you are looking to get to 50, so you can make some money, making it easier will not help you obtain that goal. also you don't have to be 50 to make money in crafting.
    (1)

  4. #24
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ventus View Post
    1. he makes crafting more managable and less of a time sink so that materia can be handled with greater ease
    SE should just make an UI for materia like the UI for repair. With this it should be easier to let materia put in the gear from another crafters without to need to level a crafting class yourself.
    (0)

  5. #25
    Player
    Lebannen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    To answer the OP question, no i dont.
    (1)

  6. #26
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Lebannen View Post
    To answer the OP question, no i dont.
    ^^ i second this answer.
    (0)


    http://crystalknights.guildwork.com/

  7. #27
    Player
    kensredemption's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    286
    Character
    Yongdi Washou
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Crafters are virtually defenseless in the field, especially around aggressive mobs. Shorten the curve. One shouldn't risk getting killed over and over again and sink their gil into repairs rather than new tools.
    (0)
    Quote Originally Posted by Emdub View Post
    Please understand, we love to hear your ideas, but we would like them to be constructive and relevant to the game.
    Formerly Rounnin Tiankeris of Kashuan; reborn as Yongdi Washou of Hyperion.
    May we continue to walk in the light of the crystal and restore Eorzea to its former glory.

    http://lodestone.finalfantasyxiv.com/rc/character/top?cicuid=12044635
    http://na.finalfantasyxiv.com/lodestone/character/997521/

  8. #28
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by kensredemption View Post
    Crafters are virtually defenseless in the field, especially around aggressive mobs. Shorten the curve. One shouldn't risk getting killed over and over again and sink their gil into repairs rather than new tools.
    crafters shouldnt be in the field trying to fight to begin with
    and no camp is imposibly hard to get to without duing(hell none of them should even have death on the way to them in general, cept maybe bluefog)

  9. #29
    Player
    AeraLucis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    164
    Character
    Aera Lucis
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Razor View Post
    However, the root of the issue that is constantly overlooked is how tedious and monotonous the crafting system is. With a proper crafting system that didn't so eagerly seduce rapid-fire controllers and unmentionable programs, the EXP curve will not be so terrible. If crafting were fun, many many things would be solved.
    I absolutely agree with this comment. I often think, that maybe if the crafting minigame was replaced by minesweeper or the Snake game, then grinding to 50 would be as easy as facebook browsing.
    (0)

  10. #30
    Player

    Join Date
    Mar 2011
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    Besaid
    Posts
    5,019
    Quote Originally Posted by AeraLucis View Post
    I absolutely agree with this comment. I often think, that maybe if the crafting minigame was replaced by minesweeper or the Snake game, then grinding to 50 would be as easy as facebook browsing.
    DO NOT WANT BEJEWELLED IN THIS FOR CRAFTING

    lol, as much as those minigames would be awesome, they would fast get old and repetitive, and lets face it
    this isnt puzzle pirates

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