And to actually contribute to this "conversation" so I'm not inevitably trolled. This is the best option I've heard yet along with the quest based progression. The problem with that taking far too long to develop content for.Why not do something similar to the battle classes?
You get party buffs at 4 people and 8 people, can also give a crafting buff (and a gather buff) too. And since recipes have levels, everyone in the party on a crafter class gets the xp when a person finishes, as long as they're within 10 levels of the highest crafter. This isn't much different than battle classes, you get xp for a kill, as long as you're on a dom/dow, even if you didn't even touch a mob. It's not that far of a stretch to give xp for a party of crafters, even if others didn't touch the synth or are different crafter classes. Can even make them chain, if each crafter finishes within the chain limit. I think that would make it more fun for a group of crafters, gives them the ability to party, converse with others, and it's not so mind-numbingly boring.
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