Quote Originally Posted by Sypherblade View Post
How about leveling up a craft through a chain of quests? Give each class a deep storyline that is similar to the main missions we have right now...You have to have a DoW or a DoM class leveled to X in order to unlock the next quest.

Blacksmith example

Billy the legendary blacksmith is known all through the land for his amazing craft. He is in one of the city states looking for a thief that stole one of his prized weapons. You bump into him as he confronts the thief and help him defeat the thief (You need to be at least level 10 to win the fight.) He thanks for your help and as a reward takes you on as a disciple, something he hasn't done in over twenty years. Becoming this unlocks novice rank..which lets you craft things rank 1-10 in blacksmithing.....easy starter quest.

At level 20 in DoW or DoM you get a new quest.
Your master needs a list of items for an order or whatever....the items are not tradable...and can only be crafted. The mats needed to craft them drop from specific monsters in the game and the mats are not tradable...so you have to hunt them down yourself. After you complete the list....you turn them in and get a CS of your master teaching you some new methods...a few scenes of you building different stuff...maybe breaking stuff and him yelling at you...after your all done.. your the next level of crafter and can now craft stuff 1-20.

I think you guys get my point.

Is it "easier" than what we have now? Yes.....is it more entertaining? I think so.

Leve's to earn guild points could ask the player to mass produce some items..AND THE LEVES DO NOT SUPPY THE MATS... so this would cause the player to make items at their current level range and once the leve is complete...they get to keep the made items and most likely sell them in the wards....giving incentive to create low mid and high level items and fill the wards.

Cons to this idea.

Less mass producing an item 324232325232323 times...which could be used to sell on the market wards to other players. But people aren't really doing that right now anyways.

People complaining that this method is too easy...and their grind to getting all the crafts to 50 the "hard way" was for nothing and there for if it was hard for them it has to be hard for everyone else.
I think adding quests to unlocking progress as a crafter is a good idea. It reminds me of the plans to unlock "Job" abilities.
-That addresses a lot of the resentment that crafters are a "second tier" class.

Streamlining the grind with guildleve/marks is another good idea. It would add some purpose to grinding out 100 of some item.