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  1. #71
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Sypherblade View Post
    Some great ideas here.....id love to see these in game
    thank you. that's the type of changes i would like to see involving the actual synth, but there does need to be changing to the mini game itself also as it does not require you to actually pay attention to what is going in with the synth. this is what allows people to not pay attention and afk craft with turbo controllers.

    the game itself is fine, but i believe it would be a more involved game if they made the orbs more involved in what you actually did. they should make the colors actually mean something. if they made the colors actually matter to what you do on the synth it would make creating a bot harder and stop the turbo crafts.

    example now:

    white = standard
    pearl = standard
    flashing = standard
    yellow = standard
    red = standard

    no matter the color you go right through it because it only lowers the success rate by a few percentage points. for each color change drop the percentage by 10-15% and make people actually pay attention. this would make skills such as preserve and hands of the gods a major need to be used at the proper times and force the person to look at when they wish to use them.

    the system is boring because it wasn't completely thought out, but it could be greatly improved by just fleshing out the great ideas the original staff had in place without completely gutting the crafting system in place now. as you can see i have most crafts ranked and do not mind the exp being raised on crafts, but would like to see a more involved system put in first because no matter how easy they make ranking the majority will still not craft. changes should be made to make people get reward boosts for effort put in and not reward people that just sat with a turbo controller or a bot and got max ranks.

    to show the difference between the full time crafter, the person that hates crafting, and the bot i put out a question.... if you are using all hq mats what is your best set of skills for a max level crafter to use to try and hq an item? i bet not many will be able to give even a few ideas on the best set.
    (2)


    http://crystalknights.guildwork.com/

  2. #72
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Xellos2099 View Post
    Another pointless post.... look, if crafting is super easy or fun, everyone would be doing it and thus there would be zero demand in market as everyone can made everything and gil would lose its value. .
    Most people are crafting, through botting. Don't act like thats not going on.

    It's not like the current market is perfect.

    A game should not strive to be "Boring".
    (0)

  3. #73
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Celtodeno View Post
    Most people are crafting, through botting. Don't act like thats not going on.

    It's not like the current market is perfect.

    A game should not strive to be "Boring".
    that goes on in every game. don't act like it's just in this one. people bot to get ahead and no matter the system in place it will continue to happen in a majority until se starts to actually ban the people doing so.
    (0)


    http://crystalknights.guildwork.com/

  4. #74
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    DoH are supposed to get re-balancing after DoM clasess which is next patch.
    (0)

  5. #75
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by grandm View Post
    with yoshi saying he has plans for DoH/DoL having dungeon content. plus expanding on what they do with free company housing. and saying he has had thoughts on gardeners growing greens for chocobo. it sounds to me he has given some thought to crafting. not something you would do if you didn't like classes, you don't know what yoshi feels about crafters anymore than anyone else in here does
    I never said he didn't like crafting ... lol (saying probably is not the same as saying does)

    If you look at his current plans to further simplify NQ crafting and have a seperate system for HQ items, it seems to me he wants to make one aspect of crafting at least a more casual experience.

    There is no getting away from the monster that Tanaka created, gatherers and crafterers would be up in uhhh tools if he tried to change it significantly.

    Where was it he said DoL/DoH were getting dungeons anyway ?
    (0)
    Last edited by Jinko; 11-03-2011 at 06:38 AM.

  6. #76
    Player

    Join Date
    Jul 2011
    Posts
    279
    What a mistake it was to pretend crafting was going to be equally important as DoW DoM.
    (0)

  7. #77
    Player
    MTMT's Avatar
    Join Date
    Oct 2011
    Posts
    13
    Character
    Lil Heathen
    World
    Sargatanas
    Main Class
    Lancer Lv 40
    i think the mini game should be an option ( for people that like it , hq items etc ). If you were awarded exp after every succsessful motion of your tool , instead of after 5-15 that would also help alot ( as long as the overall exp was much higher than it is now ) im not sure about the whole offline deal, sounds abit too easy , but a change is needed IMO .
    (0)

  8. #78
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Jinko View Post
    I never said he didn't like crafting ... lol (saying probably is not the same as saying does)

    If you look at his current plans to further simplify NQ crafting and have a seperate system for HQ items, it seems to me he wants to make one aspect of crafting at least a more casual experience.

    There is no getting away from the monster that Tanaka created, gatherers and crafterers would be up in uhhh tools if he tried to change it significantly.

    Where was it he said DoL/DoH were getting dungeons anyway ?
    in one of his many eu interviews he said something about having special places inside beastmen camps and such. where you need to use the facilities to craft gear than can only be made in these places (not dungeons sorry my mistake there) i'm not hunting through them all to find the link but it was something like that.
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  9. #79
    Player

    Join Date
    Oct 2011
    Posts
    112
    sypherblade i love your idea its alot like crafting in AoC hand in x amount of items trainer asks for get next crafting rank it makes more sens than the op or any of the flame replies ive seen i hope the devs take it seriously its far better than what we have now
    (0)

  10. #80
    Player

    Join Date
    Oct 2011
    Posts
    112
    dol/doh as main classes was a major mistake IMO craftin g should be upto the players to take up after starting thier main class IMO to those who think im wrong BITE ME
    (0)

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