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  1. #11
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    They only ever talk about Carbuncle glamour implying you probably aren't getting any new summons. They use Lore content in quests as an excuse for why you can't get anymore and the way abilities were padded out with none of them having anything to do with your egi's it's pretty clear they are moving away from the Pet Class portion of the Job and mostly focusing on the caster.

    Yeah it's called Summoner, but you are really just playing a beefed up Arcanist. And in turn just have a poor man's Necromancer with a bunch of DoT's and AoE Burst.

    Only relatable thing the SMN has much like Summon attacks of past games is large amounts of AoE damage.

    A summoning class should revolve around the Pet. Not the Summoner. But I don't think that will change at this point.
    (0)

  2. #12
    Player
    Venur's Avatar
    Join Date
    Apr 2016
    Posts
    129
    Character
    Nazmul Souless
    World
    Goblin
    Main Class
    Samurai Lv 74
    A summoner should -call- like Rydia is using in FF4. Implenting it via temporary pet (last 10 to 30 sec) on medium to long CD (1min to 5min) would work.

    Those temporary pet can be summoned while you already have your primary pet outs. The short CD one become a part of your rotation and the longer CD pets are for burst phase.

    This would fit what SE seems to have planned for SUM beeing a DoT class BM are the DD dealing caster. Otherwise high damage AoE with a long casting time and a long CD would have been nice.

    One of these 2 mechanics should have been what aetherflow is IMO but it could also implented as a complementary system.
    (1)
    Last edited by Venur; 06-16-2016 at 03:42 AM.

  3. #13
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    The pets would have to be a bit more intricate to the foundation of SMN's gameplay if they were to add more summon-types. Otherwise, garuda would still be the to-go due to its synergy with DWT and tri-disaster. The concept of DWT and aethertrail is fine, but they need to figure out just what kind of gameplay they want summoner to have, and this is true for pretty much every other job. By no means would you call SMN or MCH a "pet job" because of the very few interactions they have.
    (0)
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  4. #14
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Vertigo1129 View Post
    I think some folks that replied aren't being exactly responsive to your question, instead answering a question of whether SE has said anything about it or how viable or not it is. But to answer YOUR wuestion, I totally agree. I think summoner should have some more egi unlocks. I'm used to summoners from FFT, etc, and they are truly summoners in those games.
    While I agree that it would be nice, you have to understand that those were single-player games. Those various summons only had a single use, then were gone. They weren't required to act as a fully fleshed out job with depth.

    Quote Originally Posted by Soge01 View Post
    I don't mind it's debuffing abilities, but Summoner should feel like a Summoner and not just a debuffer.
    Summoner isn't a debuffer. The only debuff ability it has is Virus. Summoner is a Damage over Time job. Completely different.

    Quote Originally Posted by seekified View Post
    When did summoners become poison experts?
    Summoner isn't a poison expert. What makes you think it is? A DoT isn't always poison. In fact, the ability says it's non-aspect magic damage.
    (1)

  5. #15
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ramath View Post
    While I agree that it would be nice, you have to understand that those were single-player games. Those various summons only had a single use, then were gone. They weren't required to act as a fully fleshed out job with depth.
    They managed to capture Summoner as a job in XI i don't see any reasoning that can explain why XIV can't other than SE's refusal to add depth to the game because players supposedly can't handle it.

    Theres atleast one or two more roles i can think of that they could have added into the game; supporter (Leviathan) and debuffer (Shiva).
    (0)

  6. #16
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Soge01 View Post
    Summoner class is supposed to allow you to summon varieties of allies to help you take down enemies depending on what you and or your fellow party memeber's needs and requirments are.

    Summoner needs to be made more into what the title claims it is, a "Summoner" and not just a glorified debuffing job class with a few support summons. If it were made into that, then it would truly be a job class worthy of it's title.
    SE has basically abandoned the pet system at this point, that much is apparent to me. Summoner should have been focused on the pet and more about commanding it but all MMO's have turned pets in to little more than glorified dots that you can leave to their own devices most of the time. If you want something close to a proper Summoner, go play the Blade and Soul Summoner.

    That class has the pet do the majority of the direct damage and hold the enemies attention while the summoner supports it with some damage over time and healing over time spells, the pet is also not fragile enough to die to stray aoe but not sturdy enough to tank a boss directly. It really makes the Summoner and the pet feel like a team that has to work together as a team and while yes, the Summoner is crippled if the pet dies, that's perfectly alright to have as a weakness because it makes you care about the pet and getting it back up as soon as possible, moreso than you would in other games.

    I wouldn't expect any more Egi's or any more variety in the pets OP, they just made a DoT class with a pet, called it Summoner, and called it a day.
    (4)

  7. #17
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Alaltus View Post
    They managed to capture Summoner as a job in XI i don't see any reasoning that can explain why XIV can't other than SE's refusal to add depth to the game because players supposedly can't handle it.

    Theres atleast one or two more roles i can think of that they could have added into the game; supporter (Leviathan) and debuffer (Shiva).
    To be fair, XI summoners weren't allowed to summon until (71?) in groups, and were just WHM's with big mana pools and little heals, only taken when groups were tired of waiting 4 hours for an actual healer. I wouldn't exactly call that a success. Then they were buffed to the point where they'd one shot stuff. Still not good design.
    (1)

  8. #18
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Summoner doesn't mean you always just summon 100% if you just summon after summon you leave your self vulnerable to stuff you gotta have a toolkit built around those summons or your strictly a guy/girl with a stick going into a fight with a gun or in case a sword
    (0)

  9. #19
    Player
    Nirokun's Avatar
    Join Date
    Mar 2011
    Posts
    264
    Character
    Nirokun Moon
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Greedalox View Post
    To be fair, XI summoners weren't allowed to summon until (71?) in groups, and were just WHM's with big mana pools and little heals, only taken when groups were tired of waiting 4 hours for an actual healer. I wouldn't exactly call that a success. Then they were buffed to the point where they'd one shot stuff. Still not good design.
    In the lower levels, yes, they were glorified healers with small heals and big MP pools. But in the 50's is when you start soloing bombs and beastman (beastmaster) pets (low HP, high exp, hit like trucks but avatars/summons took less dmg than players). Then at some point (for me, Boyahda Tree) you team up with beastmasters using fenrir's eclipse bite in pet parties. After that it was more bomb kiting. I definitely took that 50+ route after having to heal because it was more fun and you were a SUMMONER abusing things summoners could do, and not just cast heals from your subjob to be allowed access to a party for experience points.
    (1)

  10. #20
    Player
    Zhamkyong's Avatar
    Join Date
    May 2015
    Posts
    282
    Character
    Nizbalial Vegalia
    World
    Phoenix
    Main Class
    Dark Knight Lv 80
    Summoner as it is now, it's mixed with the property of call a companion bassed on the primal aether (if i remmeber correctly the lore) and the ability to channel the Dreadwyrm aether through our being to unleash the skills Heavensward gave us. They also stated theyr dessire to focus on the Summoner abilities than the Pets he is alowed to call. With those cards in the table they can manage to give us some neat skills with more summoning flavor, we could even Trance Ifrit, Garuda or Titan in a future.

    Having said that, i wouldnt mind to have more primals to choose from.

    I understand the lore as it is, but if we have manage to move the aether of Bahamut, the character should be able to move every other primal power in the same fashion.

    PD: Sorry for my bad english.
    (0)

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