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Thread: 4.0 abilities

  1. #11
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    I for one don't want any new abilities I would have no idea where to put them and just know it'll cause alot of problems for us controller users. I do not want a hotbar filled with unused abilites and neither do I want rotations to be rediculously long and even more constricting tyvm.

    MCH could be helped by merging skills like Dismantle and Rend Mind though.
    (6)

  2. #12
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Just add new jobs, and improve the old ones with new traits.
    (3)

  3. #13
    Player
    Hivernica's Avatar
    Join Date
    Mar 2014
    Location
    Ul'dah
    Posts
    353
    Character
    Damien Nellemond
    World
    Coeurl
    Main Class
    Astrologian Lv 84
    Quote Originally Posted by Radacci View Post
    there's 10 hotbars or something, it's fine
    would be nice with a bit more consistent DPS.
    Yeah but beyond 4 hotbars you will probably have to click your skills (I know I will have to), which is a pain. I really hope they do something about because I don't think I could handle 5 more skills for all the jobs on my hotbars ><
    (2)
    Quand la magie tombe au rythme d’un billet pris dans le vent
    On reprend notre chemin et on grave un nom commun dans le néant


  4. #14
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I'd settle with a reworking of some of the jobs with fewer skills/traits being introduced, rather than another 5 skills being added (contributing to the bloat). There's quite a few abilities on each job that does nothing to add to depth of gameplay (gauss round and DwaD for example) or takes up a slot when it shouldn't (all deliverance abilities and FnC/WT), on top of BRD and MCH being in a tricky situation with their design, especially BRD with WM.
    (1)
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  5. #15
    Player
    TacoBell's Avatar
    Join Date
    Sep 2015
    Posts
    28
    Character
    Leonmitchelli Galette
    World
    Adamantoise
    Main Class
    Gladiator Lv 60
    already 3 hot fars full gonna clutter my screen soon >_<
    (0)

  6. #16
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    A easy way would be to make it so a skill transforms in a certain condition. An example, using Heavy thrust gives 15%, but when you do crit damage, your Heavy Thrust skills changes icon and instead of 15% dps buff, you get 15% crit buff.

    This way we do get new skills, but they will not take more space.
    (0)

  7. #17
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    All I want is AST to get an instant AOE heal. Hell, they could even make their PVP skill Retrogradation into a PVE skill.
    (1)

  8. #18
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    If they do add more active skills, then keyboard players will definitely have to get used to hotbar switching (something controller players have been doing aplenty all along).

    That said, I don't think SE's dumb enough not to realise that adding another 5+ skills to every job is simply asking for trouble. Some jobs are still fairly straight-forward, but if they tell me to give my SCH another five buttons to press, I'm out. I'm thinking new traits, different combo paths and more procs (because procs are always fun) is the way to go.
    (1)

  9. #19
    Player
    Kupocoubo's Avatar
    Join Date
    Sep 2015
    Location
    Ishgard
    Posts
    379
    Character
    Artemios Ambrosios
    World
    Moogle
    Main Class
    Red Mage Lv 70
    I wonder what summoner will get after 60 since we already have Bahamut super powers lol, maybe the power of the Warring Triad ?
    (0)

  10. #20
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    I don't have a problem with hotbars at all, my concern is about class gameplay changing on every expansion. Maybe they should go back to their 1 job skill every 5 levels and add traits inbetween.
    (1)

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