Quote Originally Posted by EdwinLi View Post
I think it is not the question what it can not change but the question of what can a Merit/Modification system can change using what we already have....
None of which that actually does anything to change MCH's gameplay. If you were to give GB a damage buff or a stacking dot, it has no change how a MCH plays, while the removal if cast times is straight up removing an existing mechanic to begin with. That's the perfect example of an illusion of choice where it doesn't have an influence on how you play the job. A better alternative (which was one of their scrapped ideas) is the concept of multiple attachments that augment your attacks, sort of like a stance. You'd have a choice of weaker, higher TP cost aoe weaponskills (and do away with spread shot, which is an exact copy of spread shot), or a stronger, less TP efficent attachment with more emphasis on DPS than sustainability, or not using an attachment at all. Ammo could've been a side resource used to use specific skills rather than what we have now for a straight potency buff and tp regen.

I don't think anyone wants to be playing the exact same job in the exact same manner at level 70 cap when it as when it was 60. I'm not opposed ot the idea of a merit system to offer some form of customization (even if it does lead to the inevitable min/maxing and cookie cutters), but I don't want that to be the only thing that's supposed to be the growth to our character, because there isn't any feeling of growth or evolution.