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Thread: 4.0 abilities

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  1. #31
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lemuria View Post
    Personally, I don't want to see either of those things. I want to see a merit point system where we can stick points into our EXISTING skills to improve them in some way.

    There's no room for individuality in this game at the moment, so it's past time they made some room.
    I'd rather not this be the only thing if we're going into a new expansion. This doesn't leave for any feeling of character/job growth as you gain levels, and you ultimately feel exactly the same as if you were playing at level 60 than you are now at 4.x's cap. Adding bonuses or additional perks to your existing abilties will do nothing to stray it from the same, predetermined rotation.

    Quote Originally Posted by seekified View Post
    I recommend reducing the overall HUD scaling to ~80% and also, learn to use hotbar switching. There's more than enough time between GCDs for that not to impair your play and it can free up a lot of screenspace.


    I'm using 3 hotbars (using keybindings 1-7, +ctrl and +alt variations, as well as numpads and moues buttons) and I'm struggling to fit PvP abilties (not without dropping some of my PvE abilties such as recall turret). Do mind that at least 5 of these slots are to skills that either add no depth to the job (such as gauss round) and cross skills. There's a few ways to prune or consoldate skills where it's needed. Even if you were to use hot bar toggling, it still doesn't resolve the increasing skill bloat, nor does it help gamepad/console players.
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    Last edited by RiceisNice; 06-17-2016 at 01:25 AM.