Quote Originally Posted by EdwinLi View Post
I think it is time for them to start adding some flare back into already existing skills by introducing Traits that upgrade old skills.

For example, Tank Jobs could get a trait that adds a new additional effect for being in Tank stance such as Paladin gets Oath of Light each time they get hit which increase their chance to block with their shield and increase reduce damage from their shield block.

Warriors's Tank Stance passive can get an additional effect that each time they spend their Tank buff stack they will be given a new buff called "Inner Rage" which cause them to gain a small % of HP back from each hit they take.


For DPS

Dragoons can get a passive that adds special debuff or buff effect to their 1,2,3 skills such as each time they use their 123 skill they build up a special buff called "Dragon's Spirit" which increase their crit chance or ignore a certain amount of enemy's armor up to 5 stacks.

Ninja can get a passive that gives them a new effect for their 123 skill when they are in their poison stances being that each time they hit a enemy with 123 skills they build up a special DoT called "Blade Poison" with it becoming stronger the higher the stack number up to a stack of 5.
But, but, there's no actual enemy armor (variance) in FFXIV! ("Armor penetration" would instead equate to +direct damage, as with any of the weapon type resistance down debuffs—where they fall from no effect to negative defense. But at least that might mean finally being able to let Chaos Thrust drop off for a couple GCDs, if only at the 4th and onward rotation, etc.)

The first thing I think of when I think of Ninja poisons—well, right after "things that probably could have just been passive damage increasing traits instead"—is universal MP usage. When it was first announced that NIN would be using two poison types, along with a blend of speedy physical attacks and powerful magics, I kinda expected that one would provide means of MP restore, additional magic damage, and/or self-buffing while the other one granted TP restore, additional physical DoT damage, and/or increased debuffing, each typing in a bit more into Assassinate. Admitedly, I'm kind of itching to see something like that in future expansions. It's right under "Mug stealing enemy items usable in combat by the next Mug cast, initially pacifying if used at the right time" on the wishlist, if that means anything...