Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 74

Thread: 4.0 abilities

  1. #31
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    It was said, they would change the combat system at 4.0 (or 5.0).
    I think, we will see many changes.
    Already, I think we will have:
    - A separation for the Scholar from Summoner, and these both job will be reworked (especially Scholar).
    - Bard job will be reworked and maybe Ranger job will be added.
    - Astromancian job will be reworked
    - Secondary stats will be reworked
    - Adding the elemental resistance.
    - Adding the Support as a new category joining DPS, Tank and Healer.

    Less skills, that's sure.
    Otherwise, a points system where you have to build a "skills deck" among a list proper to each job without exceed the limite of points.
    You can dispose these skills in your hotbars.
    (1)

  2. #32
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    All I want Hasty Touch II, with 70% chance of work, with make 100% with Steady hand II.

    I'm fucking sick of this:

    (1)

  3. #33
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I hope that they don't give us three distinct rotations. Two is manageable, but getting into three different rotations will start to get into the realm of 'too much'.
    (0)

  4. #34
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,377
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    They could just add 3 traits and 2 new skills per class/job
    (2)

  5. #35
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    If hotbar space is a concern, I would drop additional actions to make the rotation more job defined instead of everyone picking IR/BfB/Invig/RS/QS and baseline Provoke/Swiftcast/Invigorate for jobs that can use them currently. They could then add 2-3 new abilities and some traits (maybe some oGCDs to replace some of the additional actions that were dropped but with more interesting mechanics/utilities instead of just an increase in dps) while keeping the same amount of hotbar space required as now.
    (1)

  6. #36
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vaer View Post
    If hotbar space is a concern, I would drop additional actions to make the rotation more job defined instead of everyone picking IR/BfB/Invig/RS/QS and baseline Provoke/Swiftcast/Invigorate for jobs that can use them currently. They could then add 2-3 new abilities and some traits (maybe some oGCDs to replace some of the additional actions that were dropped but with more interesting mechanics/utilities instead of just an increase in dps) while keeping the same amount of hotbar space required as now.
    This would also be an option, on top of improving job diversity/identity if the damage buffs or TP regen were baked into some of their existing abilties or balanced around it (such as monk having purification or reload giving TP)
    (0)
    ____________________

  7. #37
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Cipher_Zaabiz View Post
    I hope, paladin will finally get an esuna skill, there are so often debuffs on me and I have to wait so long until a healer removes it. Also a reviving skill would be a big help for healers. As long as it goes with the class concept, I will be happy.
    An Esuna like skill would be amazing, even if it had a big cooldown and was self only it would be great, though a self aoe would be fun.
    (0)

  8. #38
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Ceasaria View Post
    It was said, they would change the combat system at 4.0 (or 5.0).
    I think, we will see many changes.
    Already, I think we will have:
    - A separation for the Scholar from Summoner, and these both job will be reworked (especially Scholar).
    - Bard job will be reworked and maybe Ranger job will be added.
    - Astromancian job will be reworked
    - Secondary stats will be reworked
    - Adding the elemental resistance.
    - Adding the Support as a new category joining DPS, Tank and Healer.

    Less skills, that's sure.
    Otherwise, a points system where you have to build a "skills deck" among a list proper to each job without exceed the limite of points.
    You can dispose these skills in your hotbars.
    Where did they say all that. Source please?
    (0)

  9. #39
    Player
    Mizukaru's Avatar
    Join Date
    Oct 2013
    Location
    Alaska
    Posts
    63
    Character
    Leif Green
    World
    Diabolos
    Main Class
    Machinist Lv 90
    If I were the design team, I would adventure into the realm of upgrading previous abilities; much like Blade and Soul and World of Warcraft, there becomes a point where having too many skills is just overburdening.

    My suggestion is this: Make it so previously used skills or ones in skill chains can be leveled up with a new point system. Leveling up certain skills will change potency, skill an animation effects, and maybe even secondary stats or abilities.

    This allows players to maintain their currently overstuffed hotkeys but able to change how they play significantly. This also adds the ability to make every players unique and play differently. This would have no harm on this game seeing how most of the content is so casual that a CERTAIN build wont matter. This would only matter in raid scenarios.

    This would be the best way to keep the hotbars clean, and still add new and exciting ways to combat enemies with your newly upgraded skills.
    (0)

  10. #40
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    I'd personally like four traits for job-based skills (maybe the heavensward skills) and one standalone skill with maybe making some cross-class skills like Blood for Blood or Internal Release job-specific while placing the effects in other skills (i.e. Raging Strikes into Ley Lines or Enochian, Bloodbath into Fight or Flight, etc).

    Any quests then that would reward a skill could instead give a piece of gear that could last until max level, which more or less worked for ARR.
    (0)

Page 4 of 8 FirstFirst ... 2 3 4 5 6 ... LastLast