Combo Reversal? Traits added from 60+ that Flip the rolls of abilities say something like

Ninja combos are currently:


Spinning Edge > Gust Slash > Aeolian Edge (DMG) Back Attack
Spinning Edge > Gust Slash > Dancing Edge (Slash Resist Down)
Spinning Edge > Gust Slash > Armor Crush (Huton extention) Side Attack
Spinning Edge>Shadow Fang (DoT)
Mutilate (DoT)

You could introduce a new timer that allows you to "reverse" a combo and in turn change the effects to deal more dmg with potential risk involved.

Something like Armor Crush could be an Opener that deals increased damage but reduces Huton Timer by 15 seconds while finishing the combo allows you to the most dmg out of any combo available. It could even be something like Armor Crush > Gust Slash > Aeolian Edge and by doing that you are able to have a 500 potency finisher or something.

The idea could be that you need two requirements. You need a gauge filled to allow you to do reversals and then you need Huton with 15+ seconds left in order to have the cost needed to activate the combo. In this Manner SE could also introduce ways to make certain jutsu more relevant such as Ice or even a situation in which you would want to use Earth against a single target.

My examples would be, with Ice you inflict the enfeeble Bind but you now also receive a Buff similar to Suiton which allows you to start the Reversal Opener "Shadow Fang". When you use Shadow Fang in this manner your new combo becomes Shadow Fang > Gust Slash > Mutilate which gives you the combo bonus of let's say 2x potency of DoT and 1.5x duration increase from what it normally is. So rather than having a 30 potency at 18 seconds when using it by itself, you would now have a 60 potency with a 27 second duration because of the combo.

Again, there is no balance to this, this is moreso just a concept in which they could add new abiltiies/combos into the game without bloating the hotbar with new abilities. Pretty much using the arsenal at hand and creating Job Traits that add on top of abilities that allow you to do more with them.

Traits like "Hyoton Fang" -Adds "Hyoton" Buff (15 seconds) when using Hyoton allowing player to use Shadow Fang Opener.

(Doton Edge) -Add "Doton" Buff (15 seconds) when using Doton allowing player to use Dancing Edge Opener however upon using Dancing Edge as an Opener the Doton effect will wear off. The Dancing Edge Opener could have a finisher that added a 5% dmg increase from all dmg types for 30 seconds or something