Actually, the easier way to fix this, is to use Macros. Unfortunately the use of Macros is a low because of how delay and actions/combats work. Me personality, the game needs to move away or revamp the idea of how rotations work.
Actually, the easier way to fix this, is to use Macros. Unfortunately the use of Macros is a low because of how delay and actions/combats work. Me personality, the game needs to move away or revamp the idea of how rotations work.
Last edited by FallenArisen0990; 06-15-2016 at 09:01 PM.
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