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  1. #11
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Oh Hell to the no !
    If the healer is bored because player are awesome and take no damage then he must do his job and contribute to the DPS
    The healer must never sit and wait for damage, either prevent them or prépare heal for the incoming damage

    Plus on Ozma healing can be very horrible if your co-healer is not managing his aggro and spam heal to the death taking aggro on every adds
    And/or if other team are LAZY and give you their adds -,-
    (0)

  2. #12
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ekimmak View Post
    Not related to the dots, but do Healers actually want things to be more difficult on Ozma?

    I saw a person in Weeping City today saying that it's ok to have stacking meteor impacts (not stacking close enough to explode, just stacking enough that there's no safe spot out of meteor range) because it makes things interesting for the healer. I'm a tank, not a healer, so I wouldn't know better, but...

    Is healing Ozma really so simple that it's ok to be lazy with mechanics like that?
    1 meteor isnt particularly bad, but most characters dont have enough hp to survive multiple simultaneous hits. Ozma isn't very difficult to heal through. On the little rectangle you get to stand in, we place the tank in the left corner close to the boss, and the party in the right corner close to the boss (careful of the small knock back). No one moves unless a mechanic needs dealt with so most of the time everyone is in cure III range. Very easy fight to DPS in.

    Just a side note, I've seen a lot of parties try to spread meteors for whatever reason. This is not necessary and makes the fight unnecessarily complicated. I asked a buddy of mine why he wanted to spread them... he said it was in a "Mr Happy" guide... the meteor impact doesn't happen immediately. You can just stack all the meteor targets at the bottom of the rectangle and have them run back before impac t
    (0)

  3. #13
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by winsock View Post
    You can just stack all the meteor targets at the bottom of the rectangle and have them run back before impac t
    When they are to close together, they explode, do a huge raidwide damage and everyone get a damage down debuff. Paired with other mechanics at the end of the fight, this can wipe very fast a group completely.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  4. #14
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by KarstenS View Post
    When they are to close together, they explode, do a huge raidwide damage and everyone get a damage down debuff. Paired with other mechanics at the end of the fight, this can wipe very fast a group completely.
    Hmmm. Perhaps the distance they need to be spread is very small? I have personally dropped these with other ppl at the bottom of the rectangle simultaneously and didn't notice anything significant. We cleared without issue.

    Granted, this dungeon is pretty new. I'll look into this again over the w/e
    (0)
    Last edited by winsock; 06-15-2016 at 08:44 PM.

  5. #15
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by winsock View Post
    Hmmm. Perhaps the distance they need to be spread is very small? I have personally dropped these with other ppl at the bottom of the rectangle simultaneously and didn't notice anything significant. We cleared without issue.
    I guess the safe distance is the distance of the rectangular platforms, because closer together will cause a raidwide blast.

    My problem with what the guy said was technically true (there's enough room on the rings for two meteors each), but it meant that there was nowhere really out of meteor range. And given how many mechanics there already are to handle, I'm against making things harder for healers, especially since alliances can't really help each other out in Ozma, I think (but could be wrong) that each party is too far to heal.
    (0)

  6. #16
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Always play it safe with mechanics, because at the moment you're gonna have the other parties in your alliance struggling (or you may be part of that group). And I'm pretty sure that the space between each meteor is basically 5 or 8 yalms, which (IIRC) is the same distance for T9 meteors.
    (0)

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