Not having people dead. Thats how you should handle Ahk Morns.
Not having people dead. Thats how you should handle Ahk Morns.

By not sucking?

Did perfectly fine with dual-AST. No synastry needed, no light speed, nothing special. We both just used plain ol' AoE heals to get through Akh Morn. As long as every individual stacks and stays for the entire duration - it actually doesn't do that much damage. It's when people decide to leave early when the damage-spread increases and people start falling on the ground due to stupidity.
I will ashamedly admit that this was the case for me in normal mode. I didn't realize that you had to stay for every hit, I thought it just checked you in place and then you could go back to wherever you were needed.Did perfectly fine with dual-AST. No synastry needed, no light speed, nothing special. We both just used plain ol' AoE heals to get through Akh Morn. As long as every individual stacks and stays for the entire duration - it actually doesn't do that much damage. It's when people decide to leave early when the damage-spread increases and people start falling on the ground due to stupidity.
But I know it now, so don't get too upset at me.

Got it so much in normal mode XD
Like... seeing Monk and dragoon go far and both side of the boss doing their rotation
Not caring about the 1000/2000 more damage we eat each akh morn...
That's when you feel your scholar book burning in your hand for the too much heal you have to produce to keep up

Nidhogg's Akh Morn does a deceptively low amount of damage for its incredible animation. A few medicas and an indom and maybe a succor from the SCH is more than enough to keep the party alive for the first two AMs. Cure III's real niche in that situation is allowing the WHM to go back to cleric 1 GCD early, especially if it's divine sealed. From the perspective of survivability, there shouldn't be any reason why AST would have a harder time healing through Akh Morn.


I'm pretty sure the Cure 3 is the go-to WHM heal because there was most likely a few deaths here and there before the Ahk Morn, despite the stack.
Just remember that all the fights are planned with a specific iLvL, so an AST + SCH can heal it, a WHM + SCH can heal it and probably double of both classes can heal it. Double SCH would probably have to coordinate more though.

My first clear was me on SCH with an AST. No problem whatsoever healing through this. Succor + Helios + whatever CDs on rotation is more than enough to take care of it.
For the first akh morn.I just stick with helios/aspected helios.Since it only last for a short while.For the second set.I use synastry and for the last.I pop light speed and spam away.I do this with both sects.Most of the time I am in diurnal.I am sure other astros have other ways of healing through it.All healers can handle akh morn just fine.Especially the astros.



Finally cleared this fight myself as a Diurnal AST with a WHM main buddy trying SCH on it for the first time (so both of us being "kinda" new in some respects). We lost our undergeared MCH at the second(?) Akh Morn, I think, so healing the final one was pretty butt-clenching, but I just blew Disable and Synastry and we lived. To me, the most annoying part is lacking an instant-cast AOE heal for certain parts of the fight, resulting in me having to use Lightspeed at unpreferred junctures (sometimes our SCH didn't/couldn't Indom, I guess), and liberal use of Swiftcast.
I'm also pretty undergeared myself, though, especially with my 210 starglobe lol. I bet if I wasn't so poorly geared it would have been way less of an issue. Either way, I greatly appreciated being able to do this fight without a WHM, as it really let me put my knowledge of AST healing tools to the test (retired from raiding before AST really became viable). I rarely get to use things like Lightspeed or Synastry off cooldown, unless I get into an epic Weeping City of Mhach run with like half newcomers.
Future goals to improve upon for Nidhogg:
-more card usage. During more frenetic parts I'd forget Draw even existed. Must be more alert!
-mana consumption. Without a MCH I'd have been toast. I think I need to get more mileage out of Lightspeed, rather than using it for a single instant-cast heal.
-wut is Time Dilation srsly guiz. (I just kinda used it on whatever, but I'm not sure if it's better to extend a regen on the MT or to use on a DPS card buff in this case. Thoughts?)
Last edited by loreleidiangelo; 06-26-2016 at 02:06 AM.
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