The best 24 man raid experience so far. Yes, if asked; please keep it like this for a (big) while, you have outdone yourselves. Actually. More, more!
Oh, and also, it looks stunning. Beautiful.
The best 24 man raid experience so far. Yes, if asked; please keep it like this for a (big) while, you have outdone yourselves. Actually. More, more!
Oh, and also, it looks stunning. Beautiful.
Last edited by eschaton; 06-15-2016 at 10:26 AM.
It's somewhat of a jump in terms of difficulty and I don't mind that.
A breathe of fresh air, yes. I love how they're trying to up the difficulty a bit with each new 24-man dungeon release.
I actually wouldn't even mind if the final instance in 3.5 was even more difficult, that'd actually fill the void between casual content and hardcore content.
As we've seen with the Weeping City it may take a bit but the horrible players simply quit trying - or get better - after a while and successful runs become more and more common.
Did it only once, some mecanics are pretty "weird" (meaning i still don't get them but manage somehow to survive ^^") and i don't find it that hard.
Was so affraid about it, considering all the stuffs i've read here but, well...if you follow advises (or open your eyes ^^) it might be, not easy, but really doable
(Oh, and it's just soooo pretty, the view with the pyramid in the back....god that was someting !)
That single-target bomb during Ozma that insta-kills you if you move or attack is the only thing that still really gets me, but only because I'm usually busy concentrating on other mechanics during that fight.
Besides that, trying to find the darn hole in the web during the first boss fight is annoying. I don't know if I'm just blind or something, but I'm always running around trying to find it (then, when I finally get down there I'm targeted and pulled back up, lol). :P
The spider add spawns that when it dies so you can just look for the green spider.That single-target bomb during Ozma that insta-kills you if you move or attack is the only thing that still really gets me, but only because I'm usually busy concentrating on other mechanics during that fight.
Besides that, trying to find the darn hole in the web during the first boss fight is annoying. I don't know if I'm just blind or something, but I'm always running around trying to find it (then, when I finally get down there I'm targeted and pulled back up, lol). :P
The ozma bomb is telegraphed and only happens during Triangle. When Ozma first chooses targets for it, Ozma spins and there is a circle of electricity around him. Basically, it looks like what happens when someone gets a bleed from Ozma except it's around Ozma instead. If you are chosen for the debuff, once it hits 3 seconds or less, there will be a sort of crystal looking cube with dots circling it above your character that warns you that you're about to get rekt.
That's one of the mechanic i did not get (healer so not concerned) but why do someone as to go down ? oO
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
To end the web phase, people need to go down and destroy 3 keynots to destroy the web. The alliance needs to be balanced so that there are enough people on the top and bottom levels. The top level has blue balls that need to be soaked that buff the boss by 1 stack each time the boss eats one, making her Implosion do more damage. (Not really a huge deal) The purple ball (Deep Earth Aether) gives the boss 16 stacks if they eat it which is pretty much a raid wipe on the next implosion but you can kill the purple ball.



That happens to me, too :x Something about it makes it sorta blend into the web a little o_oa and yet it's nothing alike? /shrug
The most annoying thing in that fight is,
"A go down, B and C stay up" (or something similar)
I'd be in the alliance set to go down
.....Majority of the alliance stays up and then there's the one, two or three that's running around down under, dying, and I'm just "WHERE ARE YOU ;O;" *runs in circles.... then runs in circles looking for the hole*, but then busy healing the people up top that are running amuck on all sides of the room, too, alongside my cohealer. It's really disturbing, for me, to be able to select failing HP bars but not be able to do a damn thing about it.
At that point it's just me yelping,"Going down!", in party chat and hoping the cohealer hadn't already (or in the process of), also.
I understand the "your alliance supposed to be down, so go down" but I guess a little communication is needed so it's only one healer up and one healer down (rather than both getting stuck down) and the alliance actually complying as a whole o.o Cause as a healer, I'm going to go where the most hurting is >.> (IE, the majority up above eating orbs)
Last edited by Saseal; 06-22-2016 at 12:00 AM.
I'm always thankful for healers from the other groups healing me as I run around desperately trying to find the hole in the web (as both my healers end up down below most of the time). XD; I tend to try and eat any stray blue orbs along my path as I go so that I feel at least somewhat helpful.
I understand the "your alliance supposed to be down, so go down" but I guess a little communication is needed so it's only one healer up and one healer down (rather than both getting stuck down) and the alliance actually complying as a whole o.o Cause as a healer, I'm going to go where the most hurting is >.> (IE, the majority up above eating orbs)
I'll make sure to keep an eye out for that green spider next time.The spider add spawns that when it dies so you can just look for the green spider.
The ozma bomb is telegraphed and only happens during Triangle. When Ozma first chooses targets for it, Ozma spins and there is a circle of electricity around him. Basically, it looks like what happens when someone gets a bleed from Ozma except it's around Ozma instead. If you are chosen for the debuff, once it hits 3 seconds or less, there will be a sort of crystal looking cube with dots circling it above your character that warns you that you're about to get rekt.
I know when the bombs happen I just somehow don't notice the cube over my head sometimes and then wonder how I died. >__< Lately, I keep a checking for debuffs at the top of my screen during triangle form. I actually find the Ozma fight easy, otherwise.
Last edited by Evumeimei; 06-22-2016 at 12:23 AM.
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