Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 68

Hybrid View

  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I added my two cents in the "don't nerf it" thread but I'll add my thoughts here as well.

    Here's my opinion on the Weeping City, I don't think it's overtuned, but I think it could use a few adjustments, of course this is all my opinion:

    First boss:
    1. Being on the web should negate that first draw in during the whirlpool phase entirely instead of you having to run back to it when you're already on it.

    2. I think her damage when she pops back up is a little too high, unless you're dead center you should be able to survive it. I've seen cases of people not being in the center and about halfway to the outer wall get one shot anyway, I think that's too much damage.

    3. I think the add down below should either have it's HP reduced so it can be burned down quicker or reduce it's damage so you don't need a tank to go down there with it.

    Second boss:

    1. In my opinion the punishing beams should have the "stand in this" indicator we see for attacks.

    2. During the Megadeath cast phase there is a certain issue where the green clouds sometimes spawn green circles during the end of the cast, I feel the window to get in there is too small.

    3. More of a general complaint, I'm REALLY sick and tired of "kill these adds before the boss charges up his ultimate and one shots your raid" as a mechanic. Can we have one 24m raid without it? Please? I can't be the only person that's tired of this.

    Third boss:
    1. More consistency in his meteors. Maybe it's an intended mechanic, maybe it's not, but the meteor spawns with the blast circles seem really inconsistent in their timing. It's hard to put in to words but it seems like it doesn't do them consistently.

    In one attempt near the end he went pyramid and cast a bunch of meteors then in another attempt at around the same % and roughly the same amount of time fighting he went pyramid and barely cast it at all. Again, not sure if intended or bugged but please make the mechanic more predictable.

    Final boss:
    Overall I think she's tuned perfectly fine minus a few small complaints.

    1. Give the scythes a telegraph or make them more visible, in my opinion they're a little hard to see especially with the giant boss in the way in a rather dark room.

    2. Put the "stand here" indicator on the axe plants.

    Those are my only real gripes with the place, besides that the damage and such is pretty intense but manageable.
    (2)

  2. #2
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by Khalithar View Post
    I added my two cents in the "don't nerf it" thread but I'll add my thoughts here as well.

    Those are my only real gripes with the place, besides that the damage and such is pretty intense but manageable.
    I personally think that whirlpool should be slightly retuned. At the moment, while it isn't difficult, its unnecessarily punishing for people with high ping because of the tight tolerance needed to dodge the insta-death.
    (0)

  3. #3
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    It's not a difficult raid per se, but there's heavy reliance on certain jobs at times. I ran tonight with another SCH & it was the first time for us both. Other than him dying quite a bit due to maybe not moving fast enough we had zero problems until Forgall.

    Once the adds appeared with Forgall everything went to pot. It was completely the tanks fault as 2 of the 3 had zero idea about controlling the direction of the mob. One actually said, when told to face them away from the rest of us, "I don't know how to make it face another way". They actually had NO IDEA that enemies could be faced away or how to control them. We wiped so many times that vote abandon succeeded on the third attempt.

    The tanks held the success of the entire alliance of 21 others in their hands & it failed. To me this raid is far more advanced than what's gone before & unless you have *good* players it's entirely impossible. Unfortunately that will mean nerfs are highly likely at some point.
    (1)

  4. #4
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by mp-please View Post
    I love how none of you read OP and just went with the thread title.
    Actually it's completely relevant. The thread is basically a "look, tanks are great in Weeping City, they can do it solo". My post was to counter that with my experience that bad tanks completely destroy the raid & that the initial post is an exception to the norm.
    (1)

  5. #5
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Culfinrandir View Post
    Actually it's completely relevant. The thread is basically a "look, tanks are great in Weeping City, they can do it solo". My post was to counter that with my experience that bad tanks completely destroy the raid & that the initial post is an exception to the norm.
    You mean bad healers, considering the instance as a whole only has 3 tank requirements, adds facing the center on 2nd boss, sitting still on 3rd boss and keeping the last boss butt facing the entrance. WCoM is a healer check in general, there's almost nothing that tanks could do bad to ruin the raid.
    (0)

  6. #6
    Player
    Sir_Hermes's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Man Bearpig
    World
    Faerie
    Main Class
    Warrior Lv 60
    This fight can easily be solo'd by a warrior, there is no challenge here.... the big thing is that they wasted 6 minutes of every1s time... either don't die. or die and restart the fight.... The boss does almost no damage that isn't avoidable.
    (1)

  7. #7
    Player
    Mercutial's Avatar
    Join Date
    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    Yeah... I witnessed two players run 20 min off the timer attempting to take down the final boss from 35%. Fortunately, the group got their clear w/ 1 minute remaining next pull. Would have been ALOT of salty individuals trying to get their first clear.
    (0)

  8. #8
    Player
    DroFrehter's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    99
    Character
    Dro Frehter
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Ran it last night before the weekly reset. Got the clear! Ended up with the WAR gauntlets on my DRG >< lol - Anway, we wiped on the 2nd boss but everything else ran smoothly. People generally did a decent job avoiding AoE and seemed to grasp the mechanics decently. In a few weeks this will be a pretty routine event. I still think it will require more attention to detail than VA but it won't be the Wiping City for long.
    (0)

  9. #9
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by mp-please View Post
    You mean bad healers, considering the instance as a whole only has 3 tank requirements, <snip general junk> there's almost nothing that tanks could do bad to ruin the raid.
    Have you had an experience where the tank asks "how do I get an enemy to face away?", as if there's a button!? That's what we suffered. The heals were pretty manageable provided you ensured you had cooldowns for big hits - something dual SCH are great at.

    If you don't think that tanks facing the mobs' AoEs directly at the team isn't a problem then I really don't know what you're playing as having multiple unavoidable AoEs (due to placement) certainly doesn't make for a fun game in my mind.

    Yes, there may be only three tanks but there's six healers so there's far more room for errors in healing than there is for tanks, especially if all three refuse to MT. Not to mention tanks who think they're melee & don't need to take any responsibility or control at all.
    (0)

  10. #10
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Culfinrandir View Post
    .
    What i said, by the looks you didn't read my post at all except a few words, even a vegetable can tank WCoM and gave the only mechanics you're required to have a quarter of your brain functioning to do something tank wise.
    (0)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast