


Actually it's completely relevant. The thread is basically a "look, tanks are great in Weeping City, they can do it solo". My post was to counter that with my experience that bad tanks completely destroy the raid & that the initial post is an exception to the norm.

This fight can easily be solo'd by a warrior, there is no challenge here.... the big thing is that they wasted 6 minutes of every1s time... either don't die. or die and restart the fight.... The boss does almost no damage that isn't avoidable.
This is it pretty much.
Not every class is capable of soloing bosses no matter how skilled the player.
And this.
Content is on a timer and it's just wasting it for no reason.
Last edited by Underdog2204; 06-15-2016 at 01:04 AM.

Yeah... I witnessed two players run 20 min off the timer attempting to take down the final boss from 35%. Fortunately, the group got their clear w/ 1 minute remaining next pull. Would have been ALOT of salty individuals trying to get their first clear.


You mean bad healers, considering the instance as a whole only has 3 tank requirements, adds facing the center on 2nd boss, sitting still on 3rd boss and keeping the last boss butt facing the entrance. WCoM is a healer check in general, there's almost nothing that tanks could do bad to ruin the raid.

Ran it last night before the weekly reset. Got the clear! Ended up with the WAR gauntlets on my DRG >< lol - Anway, we wiped on the 2nd boss but everything else ran smoothly. People generally did a decent job avoiding AoE and seemed to grasp the mechanics decently. In a few weeks this will be a pretty routine event. I still think it will require more attention to detail than VA but it won't be the Wiping City for long.



Have you had an experience where the tank asks "how do I get an enemy to face away?", as if there's a button!? That's what we suffered. The heals were pretty manageable provided you ensured you had cooldowns for big hits - something dual SCH are great at.
If you don't think that tanks facing the mobs' AoEs directly at the team isn't a problem then I really don't know what you're playing as having multiple unavoidable AoEs (due to placement) certainly doesn't make for a fun game in my mind.
Yes, there may be only three tanks but there's six healers so there's far more room for errors in healing than there is for tanks, especially if all three refuse to MT. Not to mention tanks who think they're melee & don't need to take any responsibility or control at all.
The best 24 man raid experience so far. Yes, if asked; please keep it like this for a (big) while, you have outdone yourselves. Actually. More, more!
Oh, and also, it looks stunning. Beautiful.
Last edited by eschaton; 06-15-2016 at 10:26 AM.

Malicewolf, your signature line cracks me up.
Ever have a ballerina tank? I love when the boss is constantly spinning. Especially as a caster.
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