I would say crit over determination for smn, i could be wrong.
Blm is Spell Speed>Crit
Also fairly certain det is not how it used to be for other classes and some have said SkSpeed over determination for Bard.
I would say crit over determination for smn, i could be wrong.
Blm is Spell Speed>Crit
Also fairly certain det is not how it used to be for other classes and some have said SkSpeed over determination for Bard.
Imo brd is crit>sks=>det rain of death proc is very good sks is just a filler for the amount of hits you can do in your opener and det is always ok. Not that good in other dps. Sry
If SP is recommended for brd then how come most of Brd weapon comes with det instead?
because SE assign weapon stats via a dartboard.
correct me if am wrong, Skill speed increase speed + dmg of your dots which is good because the more ticks you hit the more crits ull get and the more skill reset you also get BUT while brd only has 3 dots skills and the rest of their skills are pretty much base dmg, so DET is better over all because it increase dots + base dmg in general.
skill speed and spell speed do not add to or increase the number of ticks from dots in ffxiv. they increase the damage of individual dot ticks and increase your cast speed. for bard skill speed also reduces the cooldown of empyreal arrow.
*sigh*
Okay, imma just leave this here.
I'm always confused about those numbers. Doesn't it depend at least slightly on your rotation?
Also DET has dimishing returns, while spell Speed and Crit have increasing Returns. So going from 500 to 600 DET is less effective per Point than from 400 to 500 DET, while for CRIT/SS it's the other way round and the more you have the more worth every additional point gets.
Just showing an extreme case: If @ 1.6 recast you could add 20-30 SS and get an 6% decrease to your recast.
Ok, but since Dervy talks about this too in his stat-weight section he may have factored that in.
But also this is only for dummy-targets. If there is AoE weights may change. As SMN the more targets get DoTs (like the three adds in Niddhog HM/EX) the better SS becomes.
So stat weights are fine for determing how to do maximum damage to a dummy. But in reality the statweights depend on the encounter and your playstyle.
Last edited by Neophyte; 06-14-2016 at 04:24 PM.
Not only are they heavily dependant on rotation, they are also heavily dependant on gear.
DET is more or less linear while crit is exponential and SkS is a mess. The way stat weights work is that a certain amount of stats that is closest to what might be the BiS is chosen and then calculated.
I would argue that even giving SkS a set stat weight is wrong, it should be given in tiers of maybe 50-100.
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