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  1. #71
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Even if the race-based abilities is not practical, id still like to resurrect the idea that players' size and weight can be taken into account to solve certain puzzles.
    (1)

  2. #72
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    funny thing is tho...in the lore it doesn't seem to say lalafell are great mages. If anything they should be rouge or merchant classes.

    just cause they small means they are good at magic? that they are smart?.......classic goblins are tiny lil green men that are dumber than bricks lol

    Being big usually goes hand in hand with strength tho.. Lets remember "Of Mice and Men"
    (1)

  3. #73
    Player
    Edgecrusher's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    86
    Character
    Galvadan Edgecrusher
    World
    Balmung
    Main Class
    Conjurer Lv 60
    No matter how it would be done, there'd be a thread with someone crying about it in some fashion or another. the lore says the racial advantages, and common sense and vegas betting money says when/if they do racial bonus' they'll go by those. if they we're to go by deity, they would also have everyone up in arms, because "i'm a tank but i picked Nophica instead of Halone or Rhalgr" or what have you, then they'd probably have to allow deity changes. (which wouldn't be a bad idea, in real life people change religions all the time.) But the long and short of it is, you can't please all of the people, all of the time.
    (0)

  4. #74
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Sypherblade View Post
    Can't say i hate that idea....but wouldnt that be almost the same as it being a racial trait?

    your a mage....why do you have THAT god as ur diety? it only gives u melee buffs....whine whine whine from the "elites"
    Not if you keep who has which god hidden.
    (0)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  5. #75
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    I don't know if changing stats to fit peoples classes would work for the way this game is set-up. However, I am not against it. That being said, I do wish there was more of a difference between the classes in some aspects of the game.

    Here are a couple Ideas:
    1. As mentioned previously, lore based abilities (maybe make them 2-hours?)
    2. Deity Based Boosts (I'd actually make these Summons. Each player could Summon their Diety but ONLY during the Deity's Moon and only once during each moon. So they *could* be used to beat hardcore stuff BUT, only on a super-long timer and everyone would only be able to use their summon if it was that God's moon. So it would require super strategy/planning/recruiting etc. I don't think this would force people to select specific Deity's because eveyone would get a day/time/chance and all would be equally useful.)
    3. Race specific-gear
    4. Race specific storylines
    5. Make food's work for everyone BUT every dish has a optimal race it favors. So if the description says "This tea is prized by the Dunesfolk for it's minty flavor" Dunesfolk Lalas who drink it would get the normal stat boost + a race boost. This would also keep the food market more varied and not just a couple items...etc.
    6. Missions/quests that require specific races/teamwork between the races to accomplish the goal (mentioned in previous posts)
    7. Your Birthday- you should get a boost on your character's in-game birthday. This could either be a generic boost all players get regardless of their Diety/Day/Moon choice or it could be an ability based on the Diety Moon of your Birthday/birthmonth.

    Again, I'd be cool with some minor stat adjustments as well...but I can see how it wouldn't help the game. But I do miss seeing classes played by 'specialists' even though I also never thought 'Galkas can't mage'.
    (2)
    Last edited by Kinseykinz; 11-02-2011 at 12:24 PM.

  6. #76
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Engineer View Post
    I don't think having differences in races is a good idea. Elitism in this game would say your stupid for being a Elezen mage. Etc. My proposal is to have these differenced tied to the gods that you get to choose from at character creation. This way, we can be who we want, and have what bonus we want.
    I do not dissagree with you, however some of the best players I saw at certain jobs in XI were the opposite of what they should of been. Elvaan Black Mages, Tarutaru Monks, Galka White Mages, Hume - Humes..........
    (0)

  7. #77
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    I thought one of the interesting things about XI was the way you had to obtain specific items to balance out racial limitations present when playing jobs the race wasn't good at. One of the things that is sort of missing in XIV is the need to stop leveling for a week to go camp a NM to get an item that you just had to have in order to make it as a taru pld, or a galka blm. It made the game more challenging. Currently leveling is just too vanilla since all you really need to do is just grind grind grind all the way to 50.
    (0)

  8. #78
    Player
    Nahaara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    R'nangho Thorne
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    No thanks, I don't want to be gimped in a particular class just because of the race I chose >.>

  9. #79
    Player
    Sontawila's Avatar
    Join Date
    Apr 2011
    Posts
    161
    Character
    Sontawila Wila
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    @OP

    I understand your point of view. However, FFXI done this horribly so my vote would be NO to this. I chose my character based solely on looks and would like to do so in the future.

    EDIT: And no! I dont want to work just to compensate to my race shortcomings. I want to work hard to excel in my role not just to be on par with other by-default race.
    (2)
    Last edited by Sontawila; 11-02-2011 at 03:07 PM.

  10. #80
    Player
    Lebannen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    To be honest I would like there to be some difference but not a bug one. I dont want it to be a deciding factor. My idea would be to implement race traits. what they should be ill leave to wiser minds but I still think the idea is viable.
    (1)

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