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  1. #51
    Player
    lynex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    144
    Character
    Kiandra Lilly
    World
    Titan
    Main Class
    Pugilist Lv 50
    I was an elvaan blk mage and I hated that I couldn't do the same damage as a hume. I love that job but was stuck being a white mage which I didn't like to much. I picked miq'ote because I liked the look and because I was afraid of the stats on the other races. I like that they didn't make that any differences in the races. I was in a party in FFXI and I was a dragoon and we had a taru tank who kept loosing hate I was tanking for half the time because she kept getting the mage killed it was an awful party and I know I'm not the best player in the world but when 3 players die 3 times in a row it was time for me to leave and I never leave a party because someone sucks. To be honest it was kinda funny every time she got hit she would fall over she couldn't take the damage.

  2. #52
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I am for racial differences. The way the lore was made out, each race have sub-races that specialize in physical and magic, so you can still be a lala who can fight well or a Roe who can cast spells.
    (1)

  3. #53
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Absolutely, Positively, Adamantly...NO!

    I never beat Maat in XI because my MP pool (and INT) as a Galka Red Mage was abysmal. Well, that and because I am lame on hard fights but even still the added difficulty was rediculous.

    What I would like to see though is a special "Racial Move"...sort of a 2-hour move unique to each race perhaps usable against an aggro mob while you are still in Passive Mode. It would give you a chance to stun the enemy while you draw your weapon or run away.
    (4)

    Papa was a rolling stone...wherever he laid his barbut was home.





  4. #54
    Player
    Ashiee's Avatar
    Join Date
    Oct 2011
    Posts
    257
    Character
    Ashiee Horokeu
    World
    Excalibur
    Main Class
    Marauder Lv 90
    I am against racial differences.

    FFXIV (like FFXI) is one of those games were you tend only to make one character where you do everything, generally because it allows you to level multiple classes on one character, and because of this, people generally pick their character that aesthetically pleasing to them. Racial differences will just pigeonhole players into picking something that they will not like aesthetically, or forces them to play as a gimp player...

    Even the differences between sub races isn't nice. Personally I hate how plainsfolk taru look compared to dunesfolk, i would play a dunesfolk and take whatever penalties came with it :/ Again you are forcing people to choose between wanting to look a certain way, or being gimp.
    (2)

  5. #55
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    I think racial abilities would fit better than actual stat bonuses...

    The Dunesfolk lalafells are supposed to be resistant to poisons in their lore....

    Survival
    Removes all poison effects.
    5min Timer

    A simple perk ability...not a game changer...

    Great post on the game's lore at http://forum.square-enix.com/ffxiv/t...ASE-CONTRIBUTE
    (2)
    Last edited by Sypherblade; 11-02-2011 at 03:27 AM.

  6. #56
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Sypherblade View Post
    I think racial abilities would fit better than actual stat bonuses...

    The Dunesfolk lalafells are supposed to be resistant to poisons in their lore....

    Survival
    Removes all poison effects.
    5min Timer

    A simple perk ability...not a game changer...

    Great post on the game's lore at http://forum.square-enix.com/ffxiv/t...ASE-CONTRIBUTE
    I would not oppose this.
    (0)

  7. #57
    Player Azurus's Avatar
    Join Date
    May 2011
    Posts
    495
    Character
    Amras Cerberus
    World
    Hyperion
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Answa View Post
    I hated race differences in FFXI. I really don't want them in this game, to any degree. Since we're freely able to change classes, then I see it as a detriment to be penalized due to something I picked purely for its aesthetics.
    ^^^this 100%
    (0)

  8. #58
    Player
    Mairuzu's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    242
    Character
    Snickle Fritz
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Miqo'te with cat like reflexes has increase in evasion or "evades next attack"
    (0)

  9. #59
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I'd love it but too many people are whining over the idea - never mind interesting implementations that could be done.
    (1)

  10. #60
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45
    [SIZE="5"]Lalafell[/SIZE]

    Dunesfolk

    Survival
    Remove most status effects from self.

    Plainsfolk

    Crafty
    Actions consume no MP or TP for X seconds.

    [SIZE="5"]Roegadyn[/SIZE]

    Sea Wolf

    Pillage
    Three fold attack with main weapon and steals x amount of gil.

    Hellsguard

    Steely Resolve
    Increases def for X seconds

    [SIZE="5"]Miqo'te[/SIZE]

    Moonseeker

    Lunatic
    Increase attack power for X seconds

    Seekers of the Sun

    Reflex
    Increase evasion for X seconds

    [SIZE="5"]Elzen[/SIZE]

    Wildwood

    Keen Predator
    Increases accuracy for X seconds

    Duskwight

    Isolation
    Vanish and lower enmity for X seconds…can not move or do any actions during duration.

    [SIZE="5"]The Hyur[/SIZE]

    Midlander

    Cunning
    Restores a % of Tp and MP

    Highlander

    Adrenaline
    Restores 100% HP


    Just some ideas.... each based off the lore
    (2)

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