I've always wondered how a Lalafell and a Roegadyne armor can fit each other and how one costs the same as the other even thougg it uses 4-5 times the material, how strange.
I've always wondered how a Lalafell and a Roegadyne armor can fit each other and how one costs the same as the other even thougg it uses 4-5 times the material, how strange.
Are you taking the 5-10% from base stats or from stats after the fact? If people want to exclude me because I have 7 less str than a Roe (even less if we assume the difference from Lalafell and Roe would be the most dynamic of the relationships) go for it. I fine with avoiding elitists who crunch numbers. Its not the only way to get things completed in a game. Being an elitist won't make your base stats higher by the way.There are already differences in racial stats, but not enough to make an impact on the gameplay.
But if such "5-10%" differences were to be implemented, you'd give the "elite" players even more reason to exclude people out of their parties based on their race. This just encourages racism and exclusionary policies based on superficial numbers, not player skill.
I think you don't realize that seemingly innocent stat differences can be tweaked and stacked together into large differences by those who have the resources to do so, namely the elites with greater access to equipment and materia. Add in future job changes, and you will have such a huge potential difference in stats that could negatively impact the game. That would not be healthy for a community that the developers want desperately to grow.
lol @ people who thought FFXI racial differences had any real affect, maybe before level 30, but thats about it
Of course they had a real effect, yes you could offset it via gear to some extent, but the fact remained that someone in the best gear on the most optimal class for playing the job was generally more favourable.
We all know how it can be when people won't let you do Ifrit without Sentinel or because you are an Archer, I wouldn't be so quick to assume that peoples opinions don't matter and can adversely effect the way people play.
I can see it now, 6/8 Roegadyns in Ifrit because they have much more HP and better survivability.
Last edited by Jinko; 11-01-2011 at 11:00 PM.
Now to be honest, only tarutaru and galka had it really bad, because of hp and mp differences. Mostly mp though. Elvaan wasn't optimal but it could do the job.
Player
Honestly, I think I'd prefer an idea like this not be implemented, as far as my own preferences go. I feel the present differences in stats are appropriate.
Although I do find it funny that everyone's letting their memories of Final Fantasy XI blind them to the fact that in XIV, Mi'qote are thematically (and in terms of what stat differences already exist) slightly the better mages and Lalafell the better thief-types.
Slightly.
Last edited by Fensfield; 11-02-2011 at 03:21 AM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
And therein lies the problem. At one point it doesn't matter how big the differences are, if the community has the mindset that X race can't do Y job because of stat differences then the damage is already done. By adding those kinds of race stat differences in you're essentially restricting everyones choice of classes and jobs because the community as a whole won't accept them unless they fit the norm.In FFXI, a decent portion of the population believed that you shouldn't invite a galka who is a caster because they couldn't compare to basically any other race in that matter. The fact is that it isn't true. A galka wouldn't be able to gear themselves using the traditional method and had to think outside of the conventional to compete with a taru of the same skill and level.
There were many a galka that could out DD a taru simply because the taru had a sense of entitlement and didn't think they'd have to try too hard to compete.
Now when you have stat differences that actually are substantial and actually do differentiate the races, the problem becomes tenfold what it was before. Now you have the actual game limiting what people can and cannot do based on race. At least if it was just a mindset problem certain players could break it. If it's an actual gameplay issue then there is literally nothing you can do about it. X race just isn't good at Y class/job end of story. At that point they should just limit a races choice of classes and jobs because that's all they'll ever be allowed to do.
So no, stat differences between races are not needed. The freedom exists in the game as is and works perfectly fine. Choice of race should be merely aesthetic preference. It shouldn't force other things upon players.
Last edited by Arcell; 11-01-2011 at 11:49 PM.
Race specific gear would be nice to have at certain threshold levels
I don't mind the idea of some diference between races. I knew a few blm galkas that where better than some blm taru and also some pretty nasty taru sam
Absolutely not. People should not feel compelled by the min/max overlords to choose a specific race to match their class or otherwise be considered gimp.
As much as I would like to see half our server population not be miqo'te, I feel that race should always be a purely aesthetic choice.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.