There's already some variation in starting stats. No need to extend it any further than that.
There's already some variation in starting stats. No need to extend it any further than that.
You are comparing having a class that is best suited towards a fight to a race that is best suited for said encounter. These are two different ideas. A class has a very wide range of abilities and specializations that would give it a considerable advantage in a fight. A race would have a very limited superiority over another race because the difference would be small.Explain to me why do you believe this community that is already throwing 5-6X (insert class of the day) against (insert content of the day) will not also "prioritize" the (race of the day) that has extra free 20-40 (insert important stat the class of the day) against level 75 content?
Heck, I can see people abusing race changes if they become available as a service just to deal with the current top tier content.
You also seem to be forgetting the other side of the racial differences. A Lalafell would have more casting potential but they would also be the weakest physical race. So yes, a group could exploit the small advantage a Lalafell would have over the other races, but it would also be the riskier choice for survival.
And I'm not saying that there would be 20 points taken away from say... str and vit and added directly to one other stat. I would prefer that the 20 be split between the 2 or 3 stats that are favored by that race. For a Lalafell, they would have something like 7 less str and 13 less vit than they currently have, and 6 mnd, 7 piety, and 7 int increased (numbers at current cap of 50).
Also, the stat difference would increase with higher levels, but so would the ease with which you can counter the differences. If anything, the higher the level, the less your race matters.
Someone posted before me how great the difference is even without taking things to extremes, so I won't answer on that part.
Just: The 7 points difference you mentioned is what we already HAVE, therefore: no need to change anything.
That's always going to happen. But you at least have the choice to be different.
Forced individuality is no real individuality.
Having the choice to be what you want to be is individuality, even if you decide to be the same as others.
I think you need to understand that.
Btw, you just ignored the part of my post that was the strongest argument against what you said:
You want race differences for more individuality.
1. Base stats have pretty much no effect on individuality, because what matters is what people add their points to later.
2. About 35% of the players are Miqo'tes, 40% are Hyur and 25% are Lalafell and Elezen.
But even if every race would only be 25% of the ingame population, it would mean every 4th player I meet has the same stats as me. Great individuality..![]()
I didn't ignore your argument for the sake of not wanting to be proved wrong, it just had no barring on what I am proposing. The point is to make the races individual, not each player. I want you to be the same as other members of the same race, to a degree. I don't want you to be the same as every other player of the same class.Btw, you just ignored the part of my post that was the strongest argument against what you said:
You want race differences for more individuality.
1. Base stats have pretty much no effect on individuality, because what matters is what people add their points to later.
2. About 35% of the players are Miqo'tes, 40% are Hyur and 25% are Lalafell and Elezen.
But even if every race would only be 25% of the ingame population, it would mean every 4th player I meet has the same stats as me. Great individuality..
As others have mentioned, the community "forces" people into the ideal method of how the game ought to be played. Giving everyone the ability to be individual in every aspect of their character only breeds conformity. This isn't true in reality, but in a game, it is very true. However if the game is designed to have minor differences between a few selections that players get to pick from then at least something is actually individualized to smaller groups, instead of the whole being identical.
DO NOT WANT !!
I hated that my taru sucked at being anything but a mage, keep it the way it is.
I do not want any difference at all, the reason we have materia is that so everyone can customise their stats as they see fit and in 1.20 they are bringing back stat distribution.
I see no reason to gimp or maximise one race.
like on the weight opened gates inside altepa with galkasI think it's a good idea to have race differences for stuff like puzzles, NPC reactions, small changes on food effects, these kind of things. I'd even go as far and suggest some lore heavy quest chains exclusive to races, or some shops charging you slightly less / more depending on your race.
But for stats? Thanks, but no. There are other far more creative ways to make races different without pseudo forcing races into classes. The current stat difference is fine.
But that's also where the difference lies.As others have mentioned, the community "forces" people into the ideal method of how the game ought to be played. Giving everyone the ability to be individual in every aspect of their character only breeds conformity. This isn't true in reality, but in a game, it is very true.
While a community can surely be very forcing in HOW a class has to be played, as long as you have the option to do it differently technical-wise, you can do it.
Forcing people to be the same by game machanisms is really killing ANY individuality.
And no, being equally good or bad as just 1/4 of all players is not making me feel less conform.
Well, seeing how the majority is against your idea..I'm not really bothered by it, because I doubt it will be implemented against the will of most players
What I like though is the idea of having gameplay differences for the races.
I forgot who proposed it, but I liked it..like..certain races having to pay more in shops of certain NPCs, stuff like that.
Player
it wont, this isnt thefisrt thread about this matter and always heavy against the ideaBut that's also where the difference lies.
While a community can surely be very forcing in HOW a class has to be played, as long as you have the option to do it differently technical-wise, you can do it.
Forcing people to be the same by game machanisms is really killing ANY individuality.
And no, being equally good or bad as just 1/4 of all players is not making me feel less conform.
Well, seeing how the majority is against your idea..I'm not really bothered by it, because I doubt it will be implemented against the will of most players
What I like though is the idea of having gameplay differences for the races.
I forgot who proposed it, but I liked it..like..certain races having to pay more in shops of certain NPCs, stuff like that.
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