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  1. #11
    Player
    TnelisPotencia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Tnelis Potencia
    World
    Excalibur
    Main Class
    Arcanist Lv 20
    I think it's important to have the racial differences, to specialize my lalafell (tarutaru) to be an amazing whm/blm/smn!
    (0)

  2. #12
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Two ideas i had, that roughly stem from other mmo ideas.

    1. Create dungeon puzzles that take character's weight into account (much like the Tonberry dungeon in FFXI). 4 lalafel could be the equivalent of 1 Roegadyn in terms of weight, to trip certain switches. As a balance, only Lallafel are small enough to reach switches to aid in access to alternate dungeon paths.

    2. Allow certain species to have a species specific ability. It could be subtle or short term for balance, but still something that allows distinction. Something that would have a player be given a sense of personal pride to have, and a similar jealousy of the other ones they cannot have. For added variety, you could even split them into tribes, like Dunesfolk versus Plains Lallafel.
    (5)

  3. #13
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Ryans View Post
    A game where you are freely able to change classes is a game that needs race differences the most. A world of gray needs shades of black and white for contrast. If everyone is exactly the same, there is no reason to pick one person (with whom you have no prior experience with, for sake of argument) over another.

    In FFXI, a decent portion of the population believed that you shouldn't invite a galka who is a caster because they couldn't compare to basically any other race in that matter. The fact is that it isn't true. A galka wouldn't be able to gear themselves using the traditional method and had to think outside of the conventional to compete with a taru of the same skill and level.

    There were many a galka that could out DD a taru simply because the taru had a sense of entitlement and didn't think they'd have to try too hard to compete.

    I guess my point is that the game needs some way to distinguish between characters, be it race changes or class changes. Maybe the upcoming job system will be enough to diversify the classes, but the problem will likely still remain that everyone will have everything leveled to cap and therefore very similar.
    just that bold line is enough for a no vote, you cant get ppl out of that mind set

    also FYI the stats in this game is not all about Kill mobs, it effect craft also, if there is a different like you said, then that mean I who play Miqote of the moon can only be effective in WVR GSM because my highest stat is dex ?
    (3)

  4. #14
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    There are already race differents ingame
    Seekers of the Sun Miqo'te has 3 STR more than Keepers of the Moon Miqo'te

    http://ffxiv.yg.com/race/miqote?id=4
    (1)
    Last edited by Felis; 11-01-2011 at 08:09 PM.

  5. #15
    Player
    Nayt's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    343
    Character
    Strykh Jern
    World
    Ragnarok
    Main Class
    Weaver Lv 50
    While racial differences was fun in FFXI, I'd rather not see it extended in this game. Like Felis said, there are already minimal differences, but any more than that would just be terrible
    (1)

  6. #16
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Shneibel View Post
    just that bold line is enough for a no vote, you cant get ppl out of that mind set

    also FYI the stats in this game is not all about Kill mobs, it effect craft also, if there is a different like you said, then that mean I who play Miqote of the moon can only be effective in WVR GSM because my highest stat is dex ?
    I never said that the stat difference should be like it was in FFXI, in fact I hinted to quite the contrary. I want there to be some difference in stats; something like 5-10% taken out from one or two stats and added to another. The lore of game suggests that certain races are better at certain things, but in practice it is the opposite. A Roedagyn CNJ should not have the exact same base stats as a Lalafell CNJ.

    As for the issue with crafting, if you think that having a little less of a stat makes you completely incompetent in any given class, crafting or otherwise, you are mistaken. And if I am wrong about the minimal stat difference affecting crafting so much that it makes a race unable to partake in the said craft, SE could balance DoH and DoL classes to all have the same stats but have DoW and DoM classes have variation between races.
    (1)

  7. #17
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Nayt View Post
    While racial differences was fun in FFXI, I'd rather not see it extended in this game. Like Felis said, there are already minimal differences, but any more than that would just be terrible
    If you can counter the racial difference with one level 15 piece of gear, while mathematically there is a difference, realistically there isn't.

    All of the races progress at the same rate after creation, so that 3 str difference is going to remain a 3 str difference at 50 when you can get +20 str from one materia.
    (0)

  8. #18
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Having race differences in a game in which you can change to ANY class with ONE character is absolutely stupid.
    I like Pugilist, and as a Miqo'te I may have good stats for that class.
    But I also love Conjurer, but maybe I would suck at magic, just because I'm not a Lalafell.
    Not even thinking about how bad I'd be as a Marauder, my third class..

    No, I don't want this implemented EVER.
    (3)

  9. #19
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Atoli View Post
    Having race differences in a game in which you can change to ANY class with ONE character is absolutely stupid.
    I like Pugilist, and as a Miqo'te I may have good stats for that class.
    But I also love Conjurer, but maybe I would suck at magic, just because I'm not a Lalafell.
    Not even thinking about how bad I'd be as a Marauder, my third class..

    No, I don't want this implemented EVER.
    I'm curious if you read all the posts... and on that note, I'm curious why everyone who objects takes their argument to extreme to try to prove their point. At no point did I suggest that one race will outshine every other race in a certain class, if that is what you inferred from my posts you are mistaken in my position.

    To reiterate, my request is simply this; have some diversification in races other than the beginning stats of 2-3 points higher in one stat over another.
    (0)

  10. #20
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Ryans View Post
    I never said that the stat difference should be like it was in FFXI, in fact I hinted to quite the contrary. I want there to be some difference in stats; something like 5-10% taken out from one or two stats and added to another. The lore of game suggests that certain races are better at certain things, but in practice it is the opposite. A Roedagyn CNJ should not have the exact same base stats as a Lalafell CNJ.

    As for the issue with crafting, if you think that having a little less of a stat makes you completely incompetent in any given class, crafting or otherwise, you are mistaken. And if I am wrong about the minimal stat difference affecting crafting so much that it makes a race unable to partake in the said craft, SE could balance DoH and DoL classes to all have the same stats but have DoW and DoM classes have variation between races.
    then isn't it better to not touch the stat at all for both DoW, DoM, DoH and DoL. There is no reason to fix the DoW and DoM and then balanced out the DoH and DoL, after go around and around you re back to where you start.

    FYI: stat in craft doesn't do much but increase quality to the craft item, mean it only effect HQ of craft item. I think you should play the game more before make a suggest like this.

    this ll be my last reply to this thread:

    imo the stat is fine as it is, ppl can be all and can custom their char with materia and this the current stat system prevent the nightmare from the last mmorpg of those year where ppl have to be picky about race because of their class.

    ninja edit: and prevent ppl to be lock out as well, atm we are being lock out enough already, dont need more
    (2)
    Last edited by Shneibel; 11-01-2011 at 08:39 PM.

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