I think it's important to have the racial differences, to specialize my lalafell (tarutaru) to be an amazing whm/blm/smn!
I think it's important to have the racial differences, to specialize my lalafell (tarutaru) to be an amazing whm/blm/smn!
Two ideas i had, that roughly stem from other mmo ideas.
1. Create dungeon puzzles that take character's weight into account (much like the Tonberry dungeon in FFXI). 4 lalafel could be the equivalent of 1 Roegadyn in terms of weight, to trip certain switches. As a balance, only Lallafel are small enough to reach switches to aid in access to alternate dungeon paths.
2. Allow certain species to have a species specific ability. It could be subtle or short term for balance, but still something that allows distinction. Something that would have a player be given a sense of personal pride to have, and a similar jealousy of the other ones they cannot have. For added variety, you could even split them into tribes, like Dunesfolk versus Plains Lallafel.
just that bold line is enough for a no vote, you cant get ppl out of that mind setA game where you are freely able to change classes is a game that needs race differences the most. A world of gray needs shades of black and white for contrast. If everyone is exactly the same, there is no reason to pick one person (with whom you have no prior experience with, for sake of argument) over another.
In FFXI, a decent portion of the population believed that you shouldn't invite a galka who is a caster because they couldn't compare to basically any other race in that matter. The fact is that it isn't true. A galka wouldn't be able to gear themselves using the traditional method and had to think outside of the conventional to compete with a taru of the same skill and level.
There were many a galka that could out DD a taru simply because the taru had a sense of entitlement and didn't think they'd have to try too hard to compete.
I guess my point is that the game needs some way to distinguish between characters, be it race changes or class changes. Maybe the upcoming job system will be enough to diversify the classes, but the problem will likely still remain that everyone will have everything leveled to cap and therefore very similar.
also FYI the stats in this game is not all about Kill mobs, it effect craft also, if there is a different like you said, then that mean I who play Miqote of the moon can only be effective in WVR GSM because my highest stat is dex ?
There are already race differents ingame
Seekers of the Sun Miqo'te has 3 STR more than Keepers of the Moon Miqo'te
http://ffxiv.yg.com/race/miqote?id=4
Last edited by Felis; 11-01-2011 at 08:09 PM.
While racial differences was fun in FFXI, I'd rather not see it extended in this game. Like Felis said, there are already minimal differences, but any more than that would just be terrible
I never said that the stat difference should be like it was in FFXI, in fact I hinted to quite the contrary. I want there to be some difference in stats; something like 5-10% taken out from one or two stats and added to another. The lore of game suggests that certain races are better at certain things, but in practice it is the opposite. A Roedagyn CNJ should not have the exact same base stats as a Lalafell CNJ.just that bold line is enough for a no vote, you cant get ppl out of that mind set
also FYI the stats in this game is not all about Kill mobs, it effect craft also, if there is a different like you said, then that mean I who play Miqote of the moon can only be effective in WVR GSM because my highest stat is dex ?
As for the issue with crafting, if you think that having a little less of a stat makes you completely incompetent in any given class, crafting or otherwise, you are mistaken. And if I am wrong about the minimal stat difference affecting crafting so much that it makes a race unable to partake in the said craft, SE could balance DoH and DoL classes to all have the same stats but have DoW and DoM classes have variation between races.
If you can counter the racial difference with one level 15 piece of gear, while mathematically there is a difference, realistically there isn't.
All of the races progress at the same rate after creation, so that 3 str difference is going to remain a 3 str difference at 50 when you can get +20 str from one materia.
Having race differences in a game in which you can change to ANY class with ONE character is absolutely stupid.
I like Pugilist, and as a Miqo'te I may have good stats for that class.
But I also love Conjurer, but maybe I would suck at magic, just because I'm not a Lalafell.
Not even thinking about how bad I'd be as a Marauder, my third class..
No, I don't want this implemented EVER.
I'm curious if you read all the posts... and on that note, I'm curious why everyone who objects takes their argument to extreme to try to prove their point. At no point did I suggest that one race will outshine every other race in a certain class, if that is what you inferred from my posts you are mistaken in my position.Having race differences in a game in which you can change to ANY class with ONE character is absolutely stupid.
I like Pugilist, and as a Miqo'te I may have good stats for that class.
But I also love Conjurer, but maybe I would suck at magic, just because I'm not a Lalafell.
Not even thinking about how bad I'd be as a Marauder, my third class..
No, I don't want this implemented EVER.
To reiterate, my request is simply this; have some diversification in races other than the beginning stats of 2-3 points higher in one stat over another.
then isn't it better to not touch the stat at all for both DoW, DoM, DoH and DoL. There is no reason to fix the DoW and DoM and then balanced out the DoH and DoL, after go around and around you re back to where you start.I never said that the stat difference should be like it was in FFXI, in fact I hinted to quite the contrary. I want there to be some difference in stats; something like 5-10% taken out from one or two stats and added to another. The lore of game suggests that certain races are better at certain things, but in practice it is the opposite. A Roedagyn CNJ should not have the exact same base stats as a Lalafell CNJ.
As for the issue with crafting, if you think that having a little less of a stat makes you completely incompetent in any given class, crafting or otherwise, you are mistaken. And if I am wrong about the minimal stat difference affecting crafting so much that it makes a race unable to partake in the said craft, SE could balance DoH and DoL classes to all have the same stats but have DoW and DoM classes have variation between races.
FYI: stat in craft doesn't do much but increase quality to the craft item, mean it only effect HQ of craft item. I think you should play the game more before make a suggest like this.
this ll be my last reply to this thread:
imo the stat is fine as it is, ppl can be all and can custom their char with materia and this the current stat system prevent the nightmare from the last mmorpg of those year where ppl have to be picky about race because of their class.
ninja edit: and prevent ppl to be lock out as well, atm we are being lock out enough already, dont need more
Last edited by Shneibel; 11-01-2011 at 08:39 PM.
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