Quote Originally Posted by Sypherblade View Post
[SIZE="5"]Lalafell[/SIZE]

Dunesfolk

Survival
Remove most status effects from self.

Plainsfolk

Crafty
Actions consume no MP or TP for X seconds.

[SIZE="5"]Roegadyn[/SIZE]

Sea Wolf

Pillage
Three fold attack with main weapon and steals x amount of gil.

Hellsguard

Steely Resolve
Increases def for X seconds

[SIZE="5"]Miqo'te[/SIZE]

Moonseeker

Lunatic
Increase attack power for X seconds

Seekers of the Sun

Reflex
Increase evasion for X seconds

[SIZE="5"]Elzen[/SIZE]

Wildwood

Keen Predator
Increases accuracy for X seconds

Duskwight

Isolation
Vanish and lower enmity for X seconds…can not move or do any actions during duration.

[SIZE="5"]The Hyur[/SIZE]

Midlander

Cunning
Restores a % of Tp and MP

Highlander

Adrenaline
Restores 100% HP


Just some ideas.... each based off the lore
I don't think having differences in races is a good idea. Elitism in this game would say your stupid for being a Elezen mage. Etc. My proposal is to have these differenced tied to the gods that you get to choose from at character creation. This way, we can be who we want, and have what bonus we want.