

I don't think having differences in races is a good idea. Elitism in this game would say your stupid for being a Elezen mage. Etc. My proposal is to have these differenced tied to the gods that you get to choose from at character creation. This way, we can be who we want, and have what bonus we want.[SIZE="5"]Lalafell[/SIZE]
Dunesfolk
Survival
Remove most status effects from self.
Plainsfolk
Crafty
Actions consume no MP or TP for X seconds.
[SIZE="5"]Roegadyn[/SIZE]
Sea Wolf
Pillage
Three fold attack with main weapon and steals x amount of gil.
Hellsguard
Steely Resolve
Increases def for X seconds
[SIZE="5"]Miqo'te[/SIZE]
Moonseeker
Lunatic
Increase attack power for X seconds
Seekers of the Sun
Reflex
Increase evasion for X seconds
[SIZE="5"]Elzen[/SIZE]
Wildwood
Keen Predator
Increases accuracy for X seconds
Duskwight
Isolation
Vanish and lower enmity for X seconds…can not move or do any actions during duration.
[SIZE="5"]The Hyur[/SIZE]
Midlander
Cunning
Restores a % of Tp and MP
Highlander
Adrenaline
Restores 100% HP
Just some ideas.... each based off the lore
My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.
Can't say i hate that idea....but wouldnt that be almost the same as it being a racial trait?I don't think having differences in races is a good idea. Elitism in this game would say your stupid for being a Elezen mage. Etc. My proposal is to have these differenced tied to the gods that you get to choose from at character creation. This way, we can be who we want, and have what bonus we want.
your a mage....why do you have THAT god as ur diety? it only gives u melee buffs....whine whine whine from the "elites"
Last edited by Sypherblade; 11-02-2011 at 07:20 AM.


My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0
SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.



I do not dissagree with you, however some of the best players I saw at certain jobs in XI were the opposite of what they should of been. Elvaan Black Mages, Tarutaru Monks, Galka White Mages, Hume - Humes..........I don't think having differences in races is a good idea. Elitism in this game would say your stupid for being a Elezen mage. Etc. My proposal is to have these differenced tied to the gods that you get to choose from at character creation. This way, we can be who we want, and have what bonus we want.

I miss the 2 hour abilities
I have to admit I find myself on the fence when it comes to this, on one hand I think there should differences (Roedagyn don't exactly strike me as having the dex and stealth of Miqote) and on the other hand I would rather not be stuck choosing one race over another just because that race is better suited for the main classes I'm going to be playing. If SE didn't charge per character that would be fine, but they do and since characters can change to any class having the differences can cause problems if your race doesn't fit class but you want to get all classes done on that character. Galka being mages on 11 was a prime example.
Mairuzu ---> I too miss the 2 hour abilities.


"I am not suggesting a race difference like FFXI. I do not want a Roedagyn to not be able to be a caster because their mp pool is abysmal. I simply want there to be a small difference in stats, around 5-10% taken from one or two stats and added to another to reflect what the race is, supposedly, evolutionarily apt towards."
While I'm alright with that idea, I was under the impression that points would be manually allotted for all classes in 1.20
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