NOTE Below post is defunct since Brands have a 10% chance to fail (which was a poor choice by SE)
Here is a different approach using the same number of basic touches, ingenuity II and innovation. This would require the same super high control (1017) but is going to require much less craftsmanship. And less CP. The skill lineup is much different though so you would need a macro lineup to swap cross class skills (if you don't use one already). UNFORTUNATELY this also won't work since the brands only have a 90% chance to succeed... so much for this approach
Note this hinges on the fact that ingenuity II + brand apparently nets more progress than muscle memory. I haven't tested this out yes but I believe its accurate. I'm still poking at the rotation as it has some interesting potential.

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