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  1. #41
    Player
    distant-cubix's Avatar
    Join Date
    Mar 2014
    Location
    hyperion
    Posts
    92
    Character
    Distant Cubix
    World
    Hyperion
    Main Class
    Archer Lv 70
    Anyone have this macro setup as text already that can link?
    (0)

  2. #42
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by tayler1480 View Post
    The second day into the patch I decided to see if I could create a 2* 100% hq macro using all nq mats & no rng skills such as hasty touch/rapid synthesis etc. Also I didn't want to use Maker's mark as it would extend the macro too much.

    This is what I came up with:
    Please note the simulator isn't 100% accurate & the minimum craftsmanship to do this is actually 1004 (I tested this & also tested 1003 which was too low), I only managed to test control for 1016/1018 where 1016 was too low & so not sure if 1017 is actually enough or not.



    Without using maker's mark. Anyone think they can improve it? If on ragnorak I can give you 1M gil as a reward if you manage to reduce the stat requirements. (First come first serve)

    This is what I'm working with atm until I switch to CRP spec for neck/bracelet ( I like having my in-game name on my gear): http://ffxiv.ariyala.com/UFQ7
    If you were to put a Waste Not I after the original SH II You should be able to reduce that Masters Mend II to a Masters Mend I. Right now you have a touch not under SH II. That would bring it under the SH II. It should even cost you less CP.
    (0)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  3. #43
    Player
    tayler1480's Avatar
    Join Date
    Nov 2015
    Posts
    142
    Character
    Whale Lip
    World
    Ragnarok
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Ksenia View Post
    If you were to put a Waste Not I after the original SH II You should be able to reduce that Masters Mend II to a Masters Mend I. Right now you have a touch not under SH II. That would bring it under the SH II. It should even cost you less CP.
    All touches are 100%

    Master mend II = 6 steps
    Waste Not 1 & Master mend = 5 steps

    What you suggest won't work though thanks for the input. Really appreciated.
    (0)

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