I'd like to thank everyone who's been trying to improve this macro & other macros in other posts. It's nice to see people helping each other out ^^
I'd like to thank everyone who's been trying to improve this macro & other macros in other posts. It's nice to see people helping each other out ^^
I'm slightly confused by that one though, doesn't the result say Progress 1433/1436?

Corrected my post I meant craftsman and CP can be reached without a soulstone or main/offhandmelds (which are core to making the rotation function). You cannot hit the control at the same time without a stone, food buff, or something extra.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll

NOTE Below post is defunct since Brands have a 10% chance to fail (which was a poor choice by SE)
Here is a different approach using the same number of basic touches, ingenuity II and innovation. This would require the same super high control (1017) but is going to require much less craftsmanship. And less CP. The skill lineup is much different though so you would need a macro lineup to swap cross class skills (if you don't use one already). UNFORTUNATELY this also won't work since the brands only have a 90% chance to succeed... so much for this approach
Note this hinges on the fact that ingenuity II + brand apparently nets more progress than muscle memory. I haven't tested this out yes but I believe its accurate. I'm still poking at the rotation as it has some interesting potential.
Last edited by Katlyna; 06-13-2016 at 10:37 PM.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
Although this does require less craftsmanship. All brands have a 90% success rate which may make this a little unreliable at times. Mathematically speaking there is a 72.9% chance of all 3 brands will succeed. If someone is slightly off the craftsmanship requirements then this is an alternative if you don't want to rely on hasty touch though it does mean you lose the item if a brand doesn't work instead of maybe getting nq instead.Here is a different approach using the same number of basic touches, ingenuity II and innovation. This would require the same super high control (1017) but is going to require much less craftsmanship. And less CP. The skill lineup is much different though so you would need a macro lineup to swap cross class skills (if you don't use one already).
Note this hinges on the fact that ingenuity II + brand apparently nets more progress than muscle memory. I haven't tested this out yes but I believe its accurate. I'm still poking at the rotation as it has some interesting potential.
Last edited by tayler1480; 06-13-2016 at 06:51 PM.

Oh poop you're right I forgot about the stupid brand 90% issue. That is the issue which always broke brands for me. So that will NOT work.
Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
@Katalyna If you have exactly 1087 crafts you don't need that extra careful synth at the end. 10 extra durability to play with.

Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
Terra Magazine Articles - http://goo.gl/t7mwll
Heres another modified version of it with elements, which will drastically reduce the needed stats, bump the Cp-requirement up by 1 to 425. Notice 2 Things:
1. Ingenuity I is used and since the simulator cant make the difference, the craftmanship 921 is too low. My Guess would be around 940-960.
2. 1 Hasty Touch is in there, which can be replaced with startingquality(+1000?). Due to CP restraints we cannot replace it with an BT.
prob can be used with HQ-items are provided to bump up the startingquality, which is common.
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