Quote Originally Posted by Ferth View Post
You're right, there is an art to correcting a destabilizing element, and knowing what gear to wear is extremely pivotal.

But the fact remains that I need to spend upwards of 3 minutes per synth fine tuning every action, choosing whether to wait or risk an action, each action making the synth more tense as I watch my durability wane and my progress inch closer to 100%...

and all of this for not even a fraction of a fraction of a level... that's just brutal.

not just because of the time constraint... but as I said... it's just incredibly draining. To have to be that focused for that long a time that many times in a row to see any appreciable gain is borderline torturous... and every failed action... every destabilization just makes it more tense, more frustrating...

If I had to do that for a final piece that represents significant loss should I fail I can understand that.

If I have to do that to make some damn linen thread... not quite so much....
The amount of Exp per synth is pretty brutal it's not so bad going to L50 but going higher once the cap is raised going to be a killer and you have no arguments form me here i fully agree that somiting needs to be done, don't make it easy to get exp but make it possible to get more exp the same way they have with DoW classes.

I know what your saying about not wanting to go through the pain of the 2-3 min synth for a piece of linen thread but you need to think that this is part of leveling that craft, I could just as easly say that I don't want to fight a Non NM mob just take one swing at it and it dies then only actually fight NM's. this is a nessacary step in RPG's to learn how to use any class to it's full potential.