I agree with the Exp between levels, it's not that it's too much but it needs something doing with it, now to 50 isn't too bad but it's gonna be really bad to 99 once the cap is raised, DoW/M was slow(er) before the 1.19 patch but with the addition of exp chains exp is much faster.
What we need is somthing like this on Crafting if you're getting 600+ each synth then each synth after the 1st one should yeld more exp until fail or a preset time has passed. this would also give people a reason to actually Synth rather then just mash Enter. Locals are another good option but i know many ppl don't do these because Mashing the Enter key doesn't work well with them lol

There is an art to re-stablizing elements or choosing when to work through them to get to the end of the synth, this is somting that takes a bit of practice. Though there is always that one that was destin to fail from the start i normally get these 1 in 15.

I don't beleive i am the miniorty when it comes to enjoying the crafting system, other posts for example the 1.19 crafting dumbdown posts we're about a 50/50 split on ppl that enjoyed crafting and ppl that hated it.

I not saying the current system is perfect there is still improvements to made but the system as it is now works and works well. the addition of Exp chains, more recipes choices at each level (prob comming soon anyway) and removal of the action timer would be some good steps in improving on the current system.