Do you think you know what it means?
Cause i have a fear that this means, that the SKILL Reload will remain in effect until all ammo is used. Aka: It wont go on Cooldown until we used all 5 Ammo.
Which.. would be a really bad nerf, fucking over all of our timings.
Greetings, gunslingers of Eorzea!
We've received quite a fair amount of feedback regarding the duration of the Ammunition effect, and plan to make adjustments to this in the future. While changes are still in development, we welcome any additional thoughts you may have and request that the machinists of the realm please look forward to it.
Every time I see Dark Arts I'm reminded that that mechanic was how ammo was SUPPOSED to work, and it makes me both sad and jealous...
It also explains the original QR CD, as well as the timer on ammo. Personally I'd rather be back to the old QR timer, and have the multiple barrel attachments and ammo effects that MCH was purportedly getting, prior to HW release.
Edit: even if it was watered down versions, like Ammo boosting Hot shot buff to 10%, or raising Lead shot DoT potency.... really I want ammo to do something more than '+20 potency. Woo.'
Last edited by Syll; 07-21-2016 at 09:09 AM.
Indeed, whatever happened to these "attachments"? It made the job sound positively awesome. It's still fun, but in a very different way.Every time I see Dark Arts I'm reminded that that mechanic was how ammo was SUPPOSED to work, and it makes me both sad and jealous...
It also explains the original QR CD, as well as the timer on ammo. Personally I'd rather be back to the old QR timer, and have the multiple barrel attachments and ammo effects that MCH was purportedly getting, prior to HW release.
Edit: even if it was watered down versions, like Ammo boosting Hot shot buff to 10%, or raising Lead shot DoT potency.... really I want ammo to do something more than '+20 potency. Woo.'
They either didn't have time to implement them when 3.0 launched or they flatly couldn't get them to function in a way they were pleased with.
They scrapped it because they didn't like the idea of having multiple attachment design for each weapon, not that it stopped them from doing gauss barrel for all weapons (and taking away the novelty of it being an "atachment" since BRD has the exact same skill). At least thats what I recall in a liveletter.
Eitherway, I'm just not pleased with the result we got; it's sharing too many parallels with BRD even before WM/GB, now it's just...bleh.
I would not to have to keep spamming quick reload before pulls because someone wants to temp afk or something.
This is a great quality of life change.
If magic can be "stacked" (Aetherflow), I see no reason physical Ammunition can't be.
Aetherflow is not very much like ammo at all. Many of SCH and SMN's core abilities are gated behind Aetherflow. MCH gets 50% proc for their combo. SCH can't use Lustrate/Sacred Soil/Bane/Energy Drain/Indomitability without an Aetherflow stack and some of these are extremely important for raids. None of MCH's abilities are gated behind ammo.If magic can be "stacked" (Aetherflow), I see no reason physical Ammunition can't be.
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