If magic can be "stacked" (Aetherflow), I see no reason physical Ammunition can't be.
If magic can be "stacked" (Aetherflow), I see no reason physical Ammunition can't be.


Aetherflow is not very much like ammo at all. Many of SCH and SMN's core abilities are gated behind Aetherflow. MCH gets 50% proc for their combo. SCH can't use Lustrate/Sacred Soil/Bane/Energy Drain/Indomitability without an Aetherflow stack and some of these are extremely important for raids. None of MCH's abilities are gated behind ammo.If magic can be "stacked" (Aetherflow), I see no reason physical Ammunition can't be.


I don't see the relevance between what you posted and the point of ammo having a timer on it vs. aetherflow not having a timer. SMN ends up having a timer going toward dreadwyrm, but the difference is 1) they can extend it with each further use of an aetherflow ability and 2) the timer is only set in motion when using an ability, not for having the stacks sitting around. And, on that note, MCH's ammo has a smaller timer set into it to get the bonus on the next attack that isn't likely to last between phase transitions or between packs of mobs, and there is also no way to extend the timer on the proc nor on the ammo stack.Aetherflow is not very much like ammo at all. Many of SCH and SMN's core abilities are gated behind Aetherflow. MCH gets 50% proc for their combo. SCH can't use Lustrate/Sacred Soil/Bane/Energy Drain/Indomitability without an Aetherflow stack and some of these are extremely important for raids. None of MCH's abilities are gated behind ammo.
So I don't see the relevance in pointing out "aetherflow is different than ammo" when the relevant point is "ammo functions much worse than aetherflow."
If we're talking about a lore perspective, it's not physical ammunition we're loading, it's aetherically generated ammo through your lunchbox. The charge fades over time.
The functionality of DWT and ammo are two completely different things. If you're not seeing the relevance, then you're looking at it wrong or taking the quote completely out of context. Honestly the timer just feels like a leftover of what they had intentionally wanted ammo to be; a resource to fuel abilties or to gain access to ablities, and the duration necessitated proper management (akin to DWT), instead of what we have now which essentially tells you to slam it whenever it comes off cooldown.
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