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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Cabalabob View Post
    If you use quick reload by the time it's off CD you will still have 15 seconds on ammo, it also takes 12 seconds to use a full stack of ammo, meaning there is literally a 3 second window where you could use all your ammo and possibly not have quick reload off cooldown (most of which will be spent on the global cooldown) leaving about 0.5 seconds where you need to wait for quick reload to come off CD before you can shoot. Is this incredibly tiny niche possibility really a reason not to take the timer off?
    It's likewise the same reason why we should take it off (how much of an effect it'd have). I'm just throwing it out there for people who say there's absolutely no effect on actual gameplay when there's still the aspect of PvP and frontlines; it'd speed up my burst by a entire oGCD if I was able to jump into battle with full ammo at hand and still have a backup reload if I get OIP'd.

    Quote Originally Posted by Velhart View Post
    I know I was there. What I am asking is why the developers believe that a timer should be on ammo. I don't think you add a timer to something like that without reason.
    Most likely a carryover from what they initially had MCH planned to be; they mentioned ammo being required for specific abilities and reload having it's own niche (as in, not something you'd use off cooldown but rather being planned for something). There's so many ideas they scrapped from the initial previews there's a quite a bit of stuff left over from it that annoys me about the class design in general.
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    Last edited by RiceisNice; 06-14-2016 at 11:24 PM.