Quote Originally Posted by Underdog2204 View Post
I don't see the problem with the timer.

Why are people holding onto ammo of over 30 seconds anyway? Even traveling between trash pulls doesn't take longer than that. Why waste two of those that you have saved on your inevitable Hot Shot and Lead Shot? Why ask for a change that could very easily cause loss of synergy with the timers on other skills?

I like the "in battle" use of Ammo on MCH... The last thing we need is something to help boost the opener and I hardly find "if I want to afk pre-pull" a compelling argument.

But yes TC ammo is strong that is why you want the change, if it wasn't this wouldn't bother you.
Nor is "it's already strong" a compelling argument to have a finite ammo duration, especially when it's equivalent apart from that annoyance, Aetherflow, is stronger still.

QoL changes are not DPS changes. Being able to afk while waiting a minute for someone else's CDs to come back and the pull to start is not asking for more opener dps. It is asking for the same QoL that every other job in the game experiences during pre-pull.

Parallel topic:
Quote Originally Posted by Underdog2204 View Post
"...that is why you want to change..."
is pretty clearly putting words in someone's mouse. It's also mistaken, as ammo's strength has never been the reason given for wanting the change anywhere in the OP.

He simply asked, rhetorically it would seem, if it was so strong that it somehow warranted a tacked-on annoyance. I would argue that it is not. On the other hand, I'm not sure what you are arguing at all, as the question here has always been first "should we get rid of the annoyance" and only secondly "does the ability's strength warrant that annoyance". You argue that it is strong, but where is the reasoning for that annoyance being the best balancing addition, and against what? Telling someone what their thoughts were and then attacking a subtopic without even addressing the main point is a pretty good way to get people defensive, believe it or not.