I'd take them if it was an actual instanced zone I can sightsee from...and not just a zoning cutscene...
I'd take them if it was an actual instanced zone I can sightsee from...and not just a zoning cutscene...
Because not all of us can afford to pay 500+ gil a pop, or want to sit and wait 1-5 minutes while riding the chocobus (To be fair, it's been a long time since I've ever rode an airship, but, it's there). Crazy, I know. But, we're out there.What is the purpose of letting us take Airships when you can just teleport everywhere? It's like...a very lazy way of trying to bring life into the lifeless Eorzea.
I think this is more a relic of 1.0 than anything else really, beside the oblivious world building and such.
I don't know about you but personally I don't want to run all across eorzea to get to all cities on level 15
Adding the airship routes to Ishgard is mostly just for story purposes. If you remember, at the start of Heavensward, Ishgard was sealed off from the rest of the world. No one from the other stretches of Eorzea was allowed into or out of Ishgard territories.
The airship routes being opened doesnt just affect the players, but the world. The people living in Ishgard, and the people living in the other various scattered regions of the world can now use the airships to travel. In other words, thanks largely to all the duty we have done for Ishgard, we have caused them to lower their barriers, open the borders, and allow people in.
While the airships may be useless to a great many of US, adding airship routes was more symbolic than practical. It's just a bit of world building. This IS a role playing game, afterall :P
Fate can be cruel, but a smile better suits a hero.
We will remember that they lived.
This is all fine and dandy. But if it was just for symbolic purposes, why exactly was it allowed for actual -Players- to utilize these routes? It would have served the same "symbolic" purpose by just saying these routes opened up to the public(even if it'll be overshadowed by the fact of recent story development).
And really, I cannot fathom how anyone could have so little gil to not afford teleporting unless you LITERALLY just spent every last piece of gil and then tried to go somewhere. D:
More like? Why not?This is all fine and dandy. But if it was just for symbolic purposes, why exactly was it allowed for actual -Players- to utilize these routes? It would have served the same "symbolic" purpose by just saying these routes opened up to the public(even if it'll be overshadowed by the fact of recent story development).
And really, I cannot fathom how anyone could have so little gil to not afford teleporting unless you LITERALLY just spent every last piece of gil and then tried to go somewhere. D:
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People can be horrible spenders. The airships are a safety measure I think because if you had little money and couldn't get around to teleport, you'd be SOL.This is all fine and dandy. But if it was just for symbolic purposes, why exactly was it allowed for actual -Players- to utilize these routes? It would have served the same "symbolic" purpose by just saying these routes opened up to the public(even if it'll be overshadowed by the fact of recent story development).
And really, I cannot fathom how anyone could have so little gil to not afford teleporting unless you LITERALLY just spent every last piece of gil and then tried to go somewhere. D:
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