Yesterday I did Sohr Khai and cleared it in about 20-25 minutes.
Today I did Sohar Khai and barely survived it after 45+ minutes.

The difference being yesterday I did it with friends in my FC I know to be experienced and competent and Today the roulette gave me a black mage returning after a hiatus that fancied himself Elsa and only want to cast ice magic. The DPS really suffered. It wasn't a matter of low ilvl or lag or anything. This guy has simply zero idea of what he was doing.


Unfortunately this isn't an original story. Every so often I'll run into a warrior that doesn't have provoke, A Machinist that doesn't know what his turret does. Once I had to explain to a summoner how fester worked, and he was level 60! There is even a 300+ page thread dedicated to these stories. I don't mind teaching people things or explaining mechanics of a fight if someone asks, but I sort of expect that the people in expert roulette are... well experts.


I don't need everyone to be raid tier level good but so many people just plow through the story with echo buffs and have never bothered to learn the job they play. There should be some basic tutorial on the optimal rotation at level 60 or even clearing some Stone Sky Sea task within a certain time limit that gives you a letter grade and it would lock you out of expert roulette and extreme primals/raids until you clear that threshold.

If we could just get them to do basic training I suspect we would have less people screaming that final steps and the weeping city are too hard. I will grant they are a little more intense but I don't think they were that hard 90% of the mechanics are repurposed things we've seen in older raids/primals. I had a lot of fun learning them but the difficulty is night and day when I did final steps with my friends that each can rub two brain cells together and when I did final steps with a scholar who couldn't grasp the concept of a cleave and died every 90 seconds by standing too close to the tank. Maybe instead of nerfing content into the ground we could all step up our game a bit. A teeny tiny bit of challenge in the MSQ is fun it keeps things interesting and makes us all better players for rising above it.