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  1. #61
    Player
    Glasya's Avatar
    Join Date
    Dec 2013
    Posts
    63
    Character
    Kriemhild Drachmann
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    Ah, no, I didn't mean for this system to utilise the "stack" concept that already exists in the game for Aurum Vale boss poisons, etc.
    It's meant to be a visual shorthand that collates the number of active player-inflicted debuffs of a given type (like Aero, Bio, Mutilate, etc) and to simply show a new number representing the tally- freeing up more slots in the buff bar for the client to display. Each DoT should still be tracked independently server-side.

    That said, I'd also like an option for Focus Target to exclusively display my DoTs. It's really damn annoying to be one of two people targeting an enemy, and for their debuffs to be given priority in my personal FT window.
    (3)
    Last edited by Glasya; 06-21-2016 at 04:12 PM.

  2. #62
    Player
    John_Henry's Avatar
    Join Date
    Jan 2016
    Posts
    31
    Character
    John'henry Eden
    World
    Moogle
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Khalithar View Post
    Actually I thought about this issue more, it got me thinking of an old addon I used in WoW. Basically the addon showed you the timers on your own personal debuffs in a separate part of the screen you could place it at so you could track them without having to look at the enemy HP bar.

    that why i want addon ig, some class will shine more with this thing
    (1)

  3. #63
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    They could just prioritize the players dots/debuffs by having them at the start of the enemy status bar thingy, and THEN put everyone else's dots/buffs on the enemy status bar afterwards. That way you can always see your own, and not too much added work would be required :P
    (1)

  4. #64
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ShadowHunterrX View Post
    You forget Monks , machinist , dragoon and ninja's thx .
    I never needed to keep track of DoTs on DRG. They seemed to be timed in a manner where it makes to apply them as part of a regular rotation and not interrupt your other attacks just to reapply a DoT. ;-)

    SMN though? This NEEDS to be fixed.
    (2)

  5. #65
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Cherub View Post
    Speaking of DoTs, while doing the new 24 man raid as SMN, I used Fester while only BioII and Bio were up(Kept casting Miasma but for the hell of it, it wouldn't apply) 3k+ damage.... Hmmmmm
    Thats weird, with 2 dots it should be only doing about 2k damage. So my dots fall off due to mechanics and I reapply them. Only Bio is now ticking and applied. Fester - 3k+ damage...?
    The DoTs are applied and ticking, they're just not showing on the status bar so you don't have a quick reference to them being up and how much time is left. But Fester activating on them is an indication that they're active.
    (1)

  6. #66
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    While fixing the display would be predictably nice and expected, especially on Focus Target, the real problem is that there seems to be a hard effective limit of 60 or less debuffs on one target. Sorry, but that's inexcusable because each Job can inflict around or at least 3 debuffs and 24*3= 72, well over 60, and it gets exponentially worse if the cap is less. It reminds me of Classic WoW in 2004 when it had a cap of 40 in its earlier raiding days at the same time that raid parties were made up of 40 people.

    There's no good reason for this, but then again, we've heard countless times that the devs would like to do a lot of sensible things but they can't because of PS3 limitations or poor quality servers. It's just baffling and almost infuriating that Square Enix doesn't allocate a proper amount of money for what is probably one of their biggest money makers, if not the biggest one outside of mobile software.


    Btw, Evangela may be kind of airheaded or weird, but she touched on a good point that I'd like to mention, though only briefly because it's off topic.
    It IS very stupid that Dancing Edge by itself results in a potency loss for the Ninja. No, Dancing Edge's design is not good because it "promotes communication" or anything like that, in my opinion. It's just plain bad gameplay design when Dancing Edge's equivalent debuffs inflicted by other class' weaponskills are automatic because said weaponskills are in fact largely beneficial beyond the debuffs they inflict.
    As long as Storm's Eye, Disembowel, and, to a much lesser extent, Dragon Kick remain as they are, it could not be any clearer to me that Dancing Edge should combo off of Shadow Fang, not Gust Slash. This has been clear since day 1 of Rogue being introduced in FFXIV, and I still think it just as clear today.
    (2)
    Last edited by Teiren; 06-21-2016 at 09:43 PM.

  7. #67
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Really, the current number of displayed buffs is fine - SE needs to be better about prioritizing which buffs show up for each player, however. As a SMN, I don't need to see whether or not some DRG is keeping Phlebotomize up. I want to know whether MY DoTs are up, so those need to be visible and, preferably, the FIRST things displayed. NINs don't care about my DoTs, but they care about their own debuffs - and they also care about WAR's Storm's Eye. Pretty much all jobs want to know when something like NIN's Trick Attack is up. I'm not sure how difficult that would be to implement, however; SE would need to set up a different display order priority for pretty much every job, as different jobs care more about other jobs' debuffs in different ways.

    It'd be nice if enemy self-buffs were also made more distinct in some way. In the player's case, buffs and debuffs are plainly separated, but for mobs they're all mixed in together. Since some of those buffs are VERY important to keep track of, it'd be nice if they were separated in some fashion. They probably wouldn't need a whole lot of room to do so; it's rare for an enemy to have more than one or two buffs on at any given time.

    As for the maximum POSSIBLE capacity for buffs, hidden or visible... If there's ever a case where a SMN's DoTs are not landing because there's no more room, this is plainly unacceptable. A SMN who can't land DoTs may as well not be present at all. If this is something that can happen, SE needs to fix it.
    (2)

  8. #68
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Glasya View Post
    Hello,
    Regarding the status bar display limit I had a thought:
    Would it be possible to condense the debuff information to a single icon per action, with a counter in lieu of an expiration timer?

    eg. Say there are 5 ninjas in an alliance.
    Instead of Dancing Edge, Shadow Fang, SF, SF, SF, SF and Mutilate, Mut, Mut, Mut, Mut - which is messy and wasteful
    You just have one icon for Dancing Edge (x1), one for Shadow Fang (x5), and for Mutilate (x5).

    In effect you reduce 11 icons to 3, which saves an absolute ton of space especially considering Summoner/Scholar DoTs.

    Edit: Visual representation
    I wouldn't want to lose the timer.
    (3)

  9. #69
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    That exact kind of prioritization you're talking about already happens perfectly for me until the display maxes out. I forget what the maximum display number is, but it looks like it's around 20 or 25 off the top of my head. It's when it hits that max display count that things start to seemingly bug out or you hit the hard cap of 50something debuffs.

    I've also thought since day 1 of FFXIV that it's incredibly moronic to put enemy buffs in the same exact spot as debuffs, even though the buff display does move to a separate line once the enemy has a debuff on it.
    (0)

  10. #70
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    They have been looking into this issue since when Crystal Tower first came out and nothing has happened. You could at least add a filter that only shows debuffs from you and your direct party members. What situation are you in with a 24-man group that you need to watch buffs/debuffs from other groups?
    (0)

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