After a certain number of debuffs, don't new additional remove older debuffs? Sometimes when I use Wildfire, it sticks for 5-7 seconds then the icon disappears and then I never see the explosion/damage and it doesn't show up


After a certain number of debuffs, don't new additional remove older debuffs? Sometimes when I use Wildfire, it sticks for 5-7 seconds then the icon disappears and then I never see the explosion/damage and it doesn't show up



While I'm not sure why that's happening, no. Older debuffs won't be pushed off unless it's a debuff that doesn't stack. You can have multiple Bio, Miasma, and Bio 2 icons for example.
Something like Dancing Edge can be overwritten since they don't want it to stack multiple times (would make it OP). So maybe Wildfire is sometimes getting caught in that? You apply Wildfire, then another MCH does the same and the game removes yours?
Please excuse the absolute newb questions... I will be 1000% honest, I haven't been playing for that long, and the only class I really play is SMN.
First, I am finding conflicting information... Some that say the cap to display is 30, and overall is 60...
Does that mean (below 60) that the spell I cannot get to show up is just not being displayed, but the DOT is still ticking? (And if so, does it still count toward Fester?) How can you tell if it is not being counted for anything at all due to the number of debuffs being over 60?
(Also, while Bio I and Miasma I have similar duration times, and Bio II has ~double their duration), it does make things a little more confusing to actually track when you can't see them.... Particularly when something weird happens during the encounter. (Boss flies away before I've finished putting all three DOTs up, I had to do something between DOT casts which affects synchronicity of DOTs, etc.)
As previously mentioned - I am couching this because I don't really feel like being trolled/flamed... It is entirely plausible that there are simply too many DOTs/debuffs between all classes in the game to do this with, and if so, I concede the point without argument...
But is it possible to have an option such as "show only my debuffs and these specified debuffs:" where a checklist then follows?
I would love to use the "show only my debuffs" - but then what about other peoples' Foe's? Virus/Immunity? etc... Having this 'enable' option (similar to the menu already in use for Subcommand Settings*) would mean I could specify exactly which debuffs I want to see, as opposed to only being able to see everything or nothing but mine.
In order to shorten this checklist, one could also:
- Only use the checklist for debuffs, not DOTs. Basically, anything that does more than damage. (I have no idea how many of these there are! SMN might have something like 6 all on its own? (Tri-bind's Stun, Virus (+ Immunity), Heavy, & Malady) Though most of those are shared with other classes, too...)
- Classify debuffs - IE: MDEF down vs DOT vs Immunity to certain spells, etc. Foes is nice to see, but really... In the middle of the fight, i'm not checking whether Foe's is up. I am trusting the BRD to do their job to the best of their ability, while I do mine... (But maybe because we have a good Bard.
) I do check to see if the boss has Immunity before applying Virus, and I couldn't possibly care less as to whether the DRG has a DOT up.... (That said, apparently other classes do care about specific abilities, so this might still be oversimplified.)
- Narrow the list down by entire classes - I don't think there's anything that a DRG could possibly do that I would, at all, care about. Maybe whether he stunned/slowed something? But I would like to know if the SCH used Virus and the mob were still under Immunity. That said, the WHM could ALSO have used Virus (and triggered Immunity); however, as it is a SCH skill, it may or may not matter which job actually cast it, only that it is in the ARC (SMN/SCH) ability tree. At that point, I deselect DRG (and any other class that doesn't have anything which affects me), and their stuff goes off my bar to compensate for the visual 30-ability cap.
While this list might simplify (or oversimplify) the amount of stuff the user has to look at during customization, there are addons for wow (IE: WeakAuras, TidyPlates/PlateBuffs, etc) which basically do the same thing, and do so by having the user customize each spell individually. (And I cannot imagine that WoW has a substantially higher number of buffs/debuffs/DOTs as compared to FFXIV, either before or after they consolidated a lot of stuff. (The addons were around before and after that happened))
Since it's optional, if someone doesn't really want to look at the lot of them, they don't have to - they have the all-or-nothing options that currently exist. But for people who WANT to customize their UI to that level of detail, they can...
* The menu I was referring to can be seen by going to: Character Config -> Item Settings -> Inventory Settings -> Subcommand Customization -> Open
Last edited by taswind; 07-01-2016 at 02:14 AM.
Also, I've seen games do this - WoW's PlateBuffs addon, for example. However, unless we can scroll out further, I don't really see this as helpful. (maybe because I'm short for a Mi'quote....) Most of the time, for raid bosses (looking at you, weepy tentacle-hairball boss), the "top" of them is so far off my screen that I can't see the HP bar anyway. (I can barely see her top hair root to watch for changes when standing near her, I couldn't imagine playing as a lala....)
Edit: Wait, maybe I mis-read... I've seen buffs/debuffs on top of the HP bars above the enemy's heads (example below), but in re-reading, you might have meant above/below your target bar? (I was thinking above meant above the target, while below was the target bar, but then... I forgot that I had moved my target bar to the bottom of the screen! lol)
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Last edited by taswind; 07-01-2016 at 02:26 AM.
That is correct. If there are, say, 35 status effects (dots, buffs and debuffs) on a mob, your dot will take effect and it will tick (and yes, Fester will acknowledge its existence), but you can't see the icon. And if you keep manual count and reapply it with some likely clipping, I've heard people say it still won't show up even if there are less than 30 effects on the boss unless you let it drop off entirely before reapplying it. I haven't tried this out myself though (my main healer being Scholar), so I can't say for certain if it's true or not.
Now that I have no good solution for. I've heard people mention using Fester and judging by its damage, but... that doesn't seem like a very efficient way (since if all your dots fell off or didn't take effect, you'll have wasted an Aetherstack).
This I would love. Alternatively, "show only my debuffs and non-stackable debuffs" -- i.e. those that cannot be duplicated, such as Virus (and immunity), Heavy, Slow, Foe's, Storm's Path/Eye (and similar damage-affecting debuffs) and so on.
(If this setting also affects player characters, I suppose it'd include non-stackable buffs as well.)
It doesn't much matter if it's a Scholar or a Summoner who uses it, no (though it's still good to see if it has been used, so you don't waste your Virus cooldown because the boss still had 5 seconds left of its immunity...). It tends to annoy me when WHM/BLM use it, since they have the non-traited version that only affects physical damage -- especially when they use it on bosses that have plenty of magical attacks -_- I've seen one BLM (if I remember correctly) using it every time immunity fell off in precisely such a fight (I forget which, though). With a macro to reveal their annoyingly well-timed casts. And with at least two scholars and one or two summoners in the alliances.
Last edited by Noxifer; 07-02-2016 at 10:59 AM.
Player
Couldn't you just turn off the rest of the teams DoTs? I did this for awhile and everything worked out fine.
It doesn't help the issue with "max 60 effects on the mob" though. Even if you don't see them, they're there, and WILL prevent yours from taking effect if there are 60 effects already present. It's not too likely to happen outside of 24-man content, of course, but...
Are we sure this is a universal bug that everyone deals with? When I've had my settings to display my DoTs only I always see mone, it's not until I use focus target that mine are not present. I did a few WC runs last night with my settings like this and didn't see a drop, granted I also don't display other player skills. The only time I've noticed my DoTs not displaying is during hunts that the whole server shows up, but with that the entire game goes under in performance. Of course it could be I just don't notice it while it's happening, none the less this is still something that they should fix.
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