Will we need to beat 2.0, 2.X, 3.0, and 3.X's content in order to do content in 4.0? Or will there be some content locked behind it and some not?
Will we need to beat 2.0, 2.X, 3.0, and 3.X's content in order to do content in 4.0? Or will there be some content locked behind it and some not?
Hildibrand Trials
I realize that 3.0 is pretty much full right to the brim, but can we see a lot more Hildibrand-style trials in 4.0?
- Battle on the Bridge was genius
- Dragon's Neck was genius
- Keep was genius
No trials in Heavensward.![]()
_________________________________________________________________________________________________________________________
Mother Vain
Founding Leader for <TAINT> on Gilgamesh, the world's largest LGBTQIA+ gaming community
Giving OVER 3,000+ human beings around the world somewhere to call home since ARR beta.
https://tiny.cc/taintinvite/
Housing Transfer System/Instanced Housing?
Can we please transfer our existing homes into a zone that can upgrade our housing size?
We don't care about our Wards any longer, we just want to keep our airships and be somewhere where our Free Company can hang out privately.
A lot of people are displeased with how the divide between Alexander normal and Savage has been handled. Do you plan on continuing with this system as it is going into the next expansion, or are you considering other alternatives to it?
You've mentioned that there are plans for an upcoming revamp to the Diadem as well as the addition of a new Exploration zone in the works. Are you able to release any details on this yet?
What are your thoughts on the popularity, or lack thereof, of Lord of Verminion? Is it more or less popular than expected, and were any lessons learned in its introduction that you have used or plan to use when implementing new types of content in the future?
It has long been a complaint of the playerbase that 8-man raids are too small and disjointed. Are there any plans in the future to change this, such as having a single fully-connected instance for all the bosses, increasing the number of bosses and/or experimenting with non-linearity in raids?
In a recent interview, it was mentioned that the team is considering removing the accuracy stat from the game in the future. In the scenario that this happens, are there any stats that you would personally like to see added to take its place on gear?
Many people were discontent with Heavensward as an expansion, as they did not feel it added enough different systems or features at its launch to really be considered an expansion. What are your thoughts on this assessment, and do you have plans to change how new systems are added in the next expansion?
Would you consider adding a feature similar to the Hall of Novice but meant to introduce max level players to common/introductory raid mechanics?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.