As long as duty finder exists things will always be "Too hard" for the general populace.
As long as duty finder exists things will always be "Too hard" for the general populace.



1 of the best things going for ff14 is the duty finder.. ive played games where you had to spend 2-4 hours trying to recruit for a low level dungeon if didnt start with every1 else people quit pretty fast there since not many would take the time to help new people lol
The only thing about this trial that should be nerfed, if it gets nerfed, is the HP on the 3 adds. I'm sure that's the only thing that makes the group fail.
I love this fight. I love going back in as my healer to help people clear. P.s. I'm not even a great healer. I'm glad this patch made dungeons harder. I love the challenge.
On another note how can we expect the game to grow if the players wont grow with it.
...or leave because they cannot do it? - Now that's just one alternative to players "not growing", if they feel they're up against a wall they cannot get past.
No comments from me regarding individual player abilities. All people are different. I'm sure the developers will keep an eye on how things go with this patch.


Name me an mmo where the dungeon content caused a large group of the population to leave? before you mentioned wildstar, people started to leave that before getting to max level as it was terrible....or leave because they cannot do it? - Now that's just one alternative to players "not growing", if they feel they're up against a wall they cannot get past.
No comments from me regarding individual player abilities. All people are different. I'm sure the developers will keep an eye on how things go with this patch.



FFXIV:ARR and Coil - exodus to other games had its peak around T8 clears...
FFXIV:HW and Steps of Faith - players begun to leave because they could not progress in story and some complained to have bought HW but had to do all ARR quests before...
FFXIV:HW and PvP - players leaving their servers because weak pvp groups to servers with more pvp players or leaving the game...
Last edited by Yukiko; 06-13-2016 at 04:06 PM.
You can add WoW Cataclysm to that list. Bliz upped the difficulty - resulting in one of the biggest population drops in the game's history.FFXIV:ARR and Coil - exodus to other games had its peak around T8 clears...
FFXIV:HW and Steps of Faith - players begun to leave because they could not progress in story and some complained to have bought HW but had to do all ARR quests before...
FFXIV:HW and PvP - players leaving their servers because weak pvp groups to servers with more pvp players or leaving the game...
I will mention Wildstar, as the dungeon difficulty was one of the major reasons cited by people for leaving. The forum posts on this are still available to view.
GW2 dungeons caused so much upset, ArenaNet has now announced they're not giving support to these anymore.
The list is long enough to show that if developers aren't in tune on this it can have a significant effect on population. As for this game - next couple of months will tell.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



