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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,164
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100

    MNK bars for reducing cognitive load



    Comments and questions often come up about how people struggle to MNK well. To facilitate learning, I propose this arrangement.

    The neutral row -- Bootshine, True Strike, Demolish -- are the attacks that should be performed from the rear.

    The alt row -- Dragon Kick, Twin Snakes, Snap Punch -- are the flank attacks.

    Arm of the Destroyer, One Ilm Punch, and Rockbreaker can be performed from any direction. The oGCDs in the fourth row are just there for their similarities to Arm and Rockbreaker; this will help a little but this is an aside to the main 3x3 arrangement.

    By arranging them this way, the attacks appropriate to the current Form are always the same button. If you're in Raptor form, you will push the same button regardless of what attack you want to perform, regardless of where you want to perform it. Then selecting a position is done with a simple modifier key press.

    In addition, all sequences are always 1-2-3. Whether you want to do Rear-Rear-Flank or AoE-Flank-AoE or Flank-Flank-Flank. It's all the same.

    For the new PGL, this is a much more intuitive arrangement than one that spreads the abilities out across a single bar, and is more representative of the abilities' functionality, and should make it easier for new martial artists to be good.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I did something similar for myself. Set up a few combos on the NUM pad, so it's a little easier for me to move around and attack, ordering them in such a way that I can remember which row is used for what. But for me, I set one row for AoE, one for DoT, and one standard. (I haven't finished leveling, so missing some skills, but still)
    (0)

  3. #3
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    While I understand the idea of it, I would argue that it would be better to switch demo and snap, positionals be damned. The reason for this is priority, just as with DK/TS Demo isn't used unless the dot tick is about to run out. While snap is used most of the time.
    (0)