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  1. #41
    Player
    Mayoyama's Avatar
    Join Date
    Aug 2013
    Posts
    266
    Character
    Mayoyama Nakata
    World
    Tonberry
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Alistaire View Post
    Doesn't make sense why you'd only do this with the ones that are difficult to obtain. If the others are easy to obtain, then there shouldn't be an issue in letting people keep/move them.
    I believe originally one of the reasons for this was to prevent potential theft of said items (since they are hard to obtain), since FC hopping and theft were quite rampant back then (has settled down considerably)
    (1)
    As I stand looking out from my window, I reminisce about the old days and the many ups and downs of my adventures throughout Eorzea.
    It is then that I know achievement.

  2. #42
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    With the way so many things in this game are copy paste from WoW you would think the one time they copy paste XI would be how furniture bonuses and placement and removal worked. We never had issues there.
    (1)

  3. #43
    Player
    OliviaJ's Avatar
    Join Date
    Jun 2016
    Posts
    270
    Character
    Olivia Jeannet
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Allistar View Post
    With the way so many things in this game are copy paste from WoW you would think the one time they copy paste XI would be how furniture bonuses and placement and removal worked. We never had issues there.
    Oh man, don't throw furniture bonuses into the bag of hurt those without houses have. I agree with you, those bonuses were nice but until a room is easily obtainable (which it kinda is through your FC but w/e) I would not suggest bonuses quite yet. They did bring FC bonuses to the table though which is quite nice as long as those in charge listen to the wants of the members.
    (0)

  4. #44
    Player
    Owatatsumi's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Owatatsumi Kami
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Luxpheras View Post
    Greetings, interior decorators of Eorzea!

    Thanks for sharing your thoughts on the current limitations on removal and storage of furnishings.



    In regards to this suggestion, we're planning to make some alterations in the future so that rare furnishings which are difficult to obtain (such as those with materials from trials and raids) are no longer lost upon removal. We're aiming to implement this a little bit after Patch 3.35, and are currently reviewing which furnishings we can do this for.
    This is the only game I know of whose housing system destroys the items you remove. We should be able to have a separate housing item inventory that transfers to a new house if we move, or if we just don't want that item displayed currently can put the item into for safekeeping.
    (5)

  5. #45
    Player
    Valenth's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    296
    Character
    Valenth Guiran
    World
    Lich
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Mayoyama View Post
    I believe originally one of the reasons for this was to prevent potential theft of said items (since they are hard to obtain), since FC hopping and theft were quite rampant back then (has settled down considerably)
    That's a great reason! Now I finally understand why. Though I prefer it if they left some responsibility in the players' hands. I mean, have it say in very obstructive text what responsibilities you're giving away when setting authorisation with ranks or what not.
    (1)
    "The world is such a funnier place upside down! ^_^"

    Proud leader of the Word of Love Free Company: http://www.wordoflove.enjin.com/

  6. #46
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Any chance we could have this done to hard-to-get housing glamours too? I can't take a break from the game, because if I do, not only do I lose my large house (once that's re-implemented), but when I do, I permanently lose my Moghouse glamour that's on it and that cost me nearly as much as the house.
    (3)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  7. #47
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Luxpheras View Post
    Greetings, interior decorators of Eorzea!

    Thanks for sharing your thoughts on the current limitations on removal and storage of furnishings.



    In regards to this suggestion, we're planning to make some alterations in the future so that rare furnishings which are difficult to obtain (such as those with materials from trials and raids) are no longer lost upon removal. We're aiming to implement this a little bit after Patch 3.35, and are currently reviewing which furnishings we can do this for.
    I'm late to the party, but please extend it to all furniture, including interior fixture, especially the seasonal events ones. (Or sell them at the seasonal/achievement award NPC.)

    At the same time, can we also please remove the "limited item" restriction? Flowers, retainer, primal furniture and the new fireflies cage. We should be (imo) allowed to place as many (within housing slot) of those as we wish. Heaven forbid me from making a giant garden with more than 10 flower plots and multiple Sephirot trees. With the number of houses to player ratio, anything we design can be consider rare. So please eased up on the restrictions to allow more design choices.
    (3)

  8. #48
    Player
    Ash_'s Avatar
    Join Date
    Jul 2015
    Posts
    275
    Character
    Ash Arkwright
    World
    Asura
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Luxpheras View Post
    Greetings, interior decorators of Eorzea!

    Thanks for sharing your thoughts on the current limitations on removal and storage of furnishings.



    In regards to this suggestion, we're planning to make some alterations in the future so that rare furnishings which are difficult to obtain (such as those with materials from trials and raids) are no longer lost upon removal. We're aiming to implement this a little bit after Patch 3.35, and are currently reviewing which furnishings we can do this for.
    Is there any update on this? I can understand it may have been to protect FC's from having their furnishings stolen, but for personal housing it doesn't make any sense. I'd hate to loose my expanse fountain... those baleens soared in price by an insane amount post 3.3
    (1)

  9. #49
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    If the reason for destroying items on removal had to do with preventing players from taking items someone else had provided to their FC, consider the solution LOTRO uses to avoid that problem: When someone removes an item from a kinship (read: FC) house and the item is bound to a different player, instead of getting the item they removed, it's placed into escrow where the player it belongs to can pick it up. (The escrow system is like the resident caretakers here in FFXIV, except that it's permanent. I still think the caretaker's storage here should be permanent as well.)

    It would perhaps require one additional piece of data on an item. Instead of simply being marked as "bound" it would have to be marked as "bound to <character>". But that should be well within SE's capabilities. We know items can already be associated with a character, since crafted items indicate who crafted them. This would be a similar field, except instead of who crafted it, it would show who owns it (and only if the item is bound).
    (0)

  10. #50
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    It wasn't an anti theft measure, it was stated officially it is an effort to keep those items rare.
    (0)

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