Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 33 of 33

Hybrid View

  1. #1
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,046
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    No matter what the exp curve is, there will be bitching. Lots of it. If it's too slow, people who validate themselves through the game will feel less special - if it's too slow, the game will simply lose memberships entirely from people without the time or motivation to grind that far because when they get there it [I]won't[/] make them feel special.

    How long gratification should be delayed for maximum effect will be different for everyone.

    That said, I much prefer the "Western" trend of easily making it to endgame and then grinding endgame for a long time while having a complicated system of "fleshing it out" in other directions than I am the "Eastern" style of having the grind be the path up to simple, repetitive endgame grind.. (Both opposed to the Korean style of both?)
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  2. #2
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Ahh, yet another one of those "Now that I'm level 50, make it harder for everyone else..."

    Or did I miss something?
    (3)

  3. #3
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    126
    They could make low level content worthwhile for everyone if they do gear sync/level capped events where everyone who participates gets transported into an instance portion of the map(kinda like quests do) and have large scale battles where outsiders cannot see you to help the alliance group.

    Why would you do this type of content you ask? It would give unique currency that can ONLY be gathered from these events, this currency would also be valid for a wide range of level gaps or simply maybe they could add in rings or other accessories that grow in level kind of like rajas/tamas ring did in XI. SE would have to becareful so that the rewards compliment things that cannot be gained from instant raids or primal fights.

    When mr big bad level 50 wants to do something thats level 15 cap then all of his gear is scaled down to level 15 with either materia scaling down or materia just being disabled while having the event buff on. I could also see maybe special craft tools with some exp % bonus on them for crafting or gathering, there is a ton of unique type gear they could make to even attract levels 15-50 to participate in it. The key is there has to be attractive loot for various level groups from 15 to 50 to buy with the currency so that the event is always in demand and not just your average "well, we farmed ours, screw it till the new one gets added!"
    (2)
    Last edited by Burn; 11-02-2011 at 07:05 PM.

Page 4 of 4 FirstFirst ... 2 3 4