The pro lem with akh morn is not with people not stacking up, on my experience. Most people do know what those arrows mean in that regard. .. and then they run out of it after the first hit, leaving those who know not to move to die.
The pro lem with akh morn is not with people not stacking up, on my experience. Most people do know what those arrows mean in that regard. .. and then they run out of it after the first hit, leaving those who know not to move to die.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
Sure, and then you'd tell them to stay until it finishes. People not communicating is not a valid reason for nerfing a fight.
Which is what I'd do, even before the fight. At times it makes me think some people ran those things with chat box hidden. And by no means was I asking for nerfs, I actually like the step up in pace this patch introduced. Nothing of the new stuff requires godly skills or the utmost topnotch gear. But it does require paying attention.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
Yeah, if you find this fight that difficult and have, as you've mentioned is the case, no i240 gear, you're not putting out 1.8k dps. This fight is not that difficult, and is absolutely doable in i205 gear as long as you actually know how to play your job. It's difficult enough that players need to actually improve themselves if they are on the lower end of the skill spectrum to be able to clear without being carried, but then on the opposite end you do have raiders who can queue up for this and help carry even those lesser skilled players, so there's no reason to not be able to clear.
As a matter of fact, many people do just that to avoid spoilers. Or because they don't wanna hear the salt.
I personally haven't bothered with Nidhogg yet, so I don't know how the fight actually goes. But from what I heard, I wager I'll rather ignore it until it either has become more pug-friendly or I simply have to because all my new goals are locked behind MSQ progress.
Which is a shame since by being uncommunicative and seemingly not reacting to advices given they actually contribute to the salt. Guess I was in good fortune for my both first clears, weeping city and nidhog, by getting a DF party which acually exchanged advice and had "let's do this" attitude. Stuff is so much easier when everyone's on the same page (or even same chapter..)
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
Did this for the first time in the late, late evening alongside two of my FC mates (hello there Kori, Rugiada!).
Most of the people in our group were new to the trial, anyway, and we were a pretty uneven mix of iLvls - with the majority being barely above the minimum, if I'm recalling it correctly.
We wiped a couple times while learning the pacing and developing a strategy that would fit our group. On the third attempt we got it right: the healers were key in both keeping up with the flow of damage and pumping some nice extra dps, which came in handy during add phase (our tanks managed to gather them for a LB, cutting down on the time required to burn them).
It's obviously going to be harder for barely-geared entrants, and you need to learn the pace to be effective, but it's a great, intense battle as it should be. If I may offer a piece of simple advice, the previous step in the MSQ does drop ilvl 215 gear, as does Hullbreaker, so there are ways to "buckle up" (at least in terms of better armor and accessories) before undertaking this trial, besides the known avenues of raids, crafted gear or Lore pieces.
There's a reason these are "The Final Steps of Faith", after all: it isn't going to be easy.
Last edited by Geist; 06-13-2016 at 06:52 PM.
Wiped few times on the add phase due to low dps, otherwise the fight is so easy it can be finished with only tanks and healers - even in pug groups.
Tbh. Watching the no longer needed dps dead on the ground was one of the most hilarious moments in the game for me ^^
The DPS check is extremely tight, and the mechanics of the last phase extremely unforgiving. The soft enrage of Super Saiyan Nidhogg's attack that you need to group up on this also extremely punishing, delivering increasingly severe damage. The groups that I've attempted it with that made it past the DPS check have all been annihilated by that mechanic.
It's a really fun fight, and I really enjoy the mechanics of it, but I feel it would only be manageable if I could call the fight over Ventrilo (which is not an option in DF). I would personally prefer to conquer it with an FC party, or with a static group, but neither option is readily available.
I'm willing to bet that SE is aware of the difficulties faced, the abysmal clear rates, and the astronomically high drop rates around the encounter, and that nerfs are incoming. And while a prideful part of me wants to clear it before they nerf it, I welcome the nerfs, because it means a group of total strangers will be able to win.
__________________________
A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/
I went in as a i222 whm and found myself with no MP due to the serious aoe heal spam I had to dish out. Just barely held out in the final phase where he recks shop with that stacking aoe. If anything tone that move down a little.
Everyday is great at your Junes~
RECRUITMENT CODE: E2NWQGY9 , 2W48DJNN
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