Quote Originally Posted by Veriden View Post
The fight at least needs echo, or to cut some slack on the dps check when adds spawn. I follow the mechanics, dodge aoes, number and focus down the adds. But in the last leg of the fight tanks die, healers die, summoners, bards, and black mages stand in aoes. I'm going to wager very few, if any of those who replied here are on adamantoise.
I just can't! please rephrase to something like this :

"I've done everything correct but EVERYBODY else screwed up. please nerf or add echo because I can NOT solo the instance or/and have the patience to put some TEAM effort into it."

I could see how this trial is a bit challenging at ilvl 205 but not impossible by all means. If your healers are struggling have the smn raise dead people for example. Place way markers, newer players or blind/tunnel vision players will at least see in what direction they should be running. Mark targets, you would be surprised how many people actually do not know what add to attack first. There's plenty of ways to help others and actually get through this battle just fine as a TEAM or there is PF, maybe you give that a go since DF is clearly not made for you. But I don't think that we need another "lets add 50% echo to everything" campaign, it did ruin the ARR content and even some of the newer HW content.