Well last run of Final Steps the co-healer would not apply Regen at all. You know, the level 35 skill. But at least that guy knew about Cure III and Medica II, so there's that. No wonder healers "struggle".


Look, this fight is at least 150 hours into the game. People should pick up at least some awareness by that point. If not, then why is this even a game? Why not make everything a cutscene since people are so averse to learn even the most basic patterns? Where's the fun in spending those 150 hours literally flying from a hotspot to a hotspot reading, or - let's be completely reasonable here - skipping dialogue? If anything, the difficulty - and I can't put enough quotation marks around difficulty so I won't even try - should've kicked in several instances ago. That people who've come this far in the game are completely shocked that they can't just sleep walk through the gameplay portion of it is despicable. I can't even say that you need to be shrewd enough to see through some complicated pattern the game is throwing at you. Look at Weeping City. Most of the time the game will literally explain to you, in plain text, what mechanic is going on: "A hole has appeared in the web!" "Breaking the stack is dangerous." "Moving will result in an explosion." "Continuing to look at the boss will do something harmful to you". Likewise, the DPS requirement on the add check in Final Steps isn't very strong. There has to be SOME place in the game that tells you: if you aren't playing the game correctly, you cannot advance, sorry. And final boss of 2 entire years worth of storyline should definitely require at least a modicum of understanding of how to play the game.


And if you feel it's not about you but about people you got matched up with, well the game is still a multiplayer PvE game. Again, if in dozens of hours you still don't know that sometimes, just sometimes you need to cooperate with people around you and find people to play with, this might not be the game for you AND you're not good enough to be playing it. Go to Idyllshire. Shout for help. Ask how to deal with mechanics. Ask for assistance. Try again and hope for a better group - there will be better groups after day one when people understand what's happening in the fight better. If anything, the developers have been going way too soft on the audience and pussyfooted around for too long. For how much longer do you want your hand held?