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  1. #271
    Player
    Rhode's Avatar
    Join Date
    Apr 2014
    Location
    New Gridania
    Posts
    115
    Character
    Rhode Schaeffer
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Please remove the GC restrictions! It will make the mode more fun!
    (3)

  2. #272
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    How about you stop making Seal Rock irrelevant. I have not gotten all the rewards, and now there is no way I will be able to. When this new map came out, I thought of it as an addition, not a replacement! When I was a kid, I'd play these pvp type maps for the fun of playing them all! Please don't ruin that variety.
    (3)

  3. #273
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    This is why, when I sugfested the idea of "Shatterdays" on Aether data center, I encouraged people to queue for BOTH Shatter and Seize.

    You get one, or the other, and both effectively stay relevant.
    (0)

  4. #274
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by DamianFatale View Post
    How about you stop making Seal Rock irrelevant. I have not gotten all the rewards, and now there is no way I will be able to. When this new map came out, I thought of it as an addition, not a replacement! When I was a kid, I'd play these pvp type maps for the fun of playing them all! Please don't ruin that variety.
    I ramped up the Seal Rock attempts to get the Coat and title BECAUSE I knew that the new map will be a replacement, the PvP players are niche minority and as a result when a new mode comes out all of them will flock there, and render the other modes impossible to queue for. Its why Reddit has several says put aside for Carteneau. I would suggest asking them to do the same for Seal Rock or hope that RNG for the roulette puts you there. Because there is not enough people to keep two modes relevant, especially when one of them is dangling a silver and blue mount in their faces.
    (0)

  5. #275
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Because there is not enough people to keep two modes relevant, especially when one of them is dangling a silver and blue mount in their faces.
    That mount is such a lame reskin too. Only reason I queue for shatter is because I like to PVP and it's the only mode that's at least semi active atm. I couldn't care less about that mount and would queue to seize or secure instead if the modes were actually active regardless of me not getting the new mount.
    (1)

  6. #276
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Aside from growing to like PvP, the ADS mounts are the main reason I PvP. I asked an asked for an ADS mount since Patch 2.1, and when they finally added it, they make it a PvP reward (still kinda pissed about that). I have neither yet, but it's thr reason I remained patient through an entire night of losses last night. If I stop now, I'll never get it.
    (1)

  7. #277
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kai_Lee View Post
    But seal rock was the same thing, there are matches with just endless fighting all over and then there was matches im won doing not much but watch the other alliance fight while we steal their nodes.
    I've seen others claim this too, so I guess personal experiences in Seal Rock varied a lot:
    All I can say confidently is that for me, personally, the vast majority of my Seal Rock matches involved a lot of contesting nodes, skirmishing, and conflict. Even if I landed in a team that wanted to avoid fighting, it didn't work, because:
    • Nodes would spawn in dangerous territory, where they needed to be claimed and held (a simple zerg could not drain it of all points)
    • Our own nodes could be contested at any time (even by sneaky NIN, etc), necessitating a return home and more conflict (a simple zerg could not secure all of our nodes' points at once)
    • Doing anything to a node required fighting off anyone else present, swatting away anyone attempting to switch its identity, or dodging anyone trying to stop you from switching the node for yourself — there was no taking anything in Seal Rock without direct contest and wiping out the immediate competition first


    In Shatter:
    Yeah, you can definitely disrupt the enemy team, annoy their DPS, or even score a handful of kills while opponents try to focus Ice.

    But I usually see this as a failed strategy unless one team is overwhelmingly more powerful or coordinated than the opposition, because the GCDs diverted away from attacking the Ice just is not made up by the kills scored, nor does that disruption stop enemy DPS enough to edge out your own team.

    At the very least, it requires way too much planning and coordination to work out well or feel fun in a PUG full of uncertain strangers. "Zerg the Ice" is a lot more reliable in that situation.


    For my personal experiences, Seal Rock was majority hard conflict, small minority waiting games. Shatter is increasingly the inverse.

    Another thing that continues to frustrate me is as PLD, my ability to CC and defend strongly feels like a pointless gimmick at Shatter Ice pops.
    Yes, I can run around Stunning DPS blowing CDs or Aegis Boon the random Bind+Cometeor on the melee pack, but better results come from just blowing FOF and tunneling the Ice as hard as possible.

    In Seal Rock, my personal DPS felt far less important as long as my team could defend our node or push the opponent out of theirs. Aegis, Testudo, Cover, Stunlock, off-heals, Silence, all of this felt like it made a huge difference at the most important points of Seal Rock matches.


    Quote Originally Posted by KayVonTrarx View Post
    words in post #271
    I completely agree with everything you said here, these are good observations and reflect my own experiences as well.
    (3)
    Last edited by Eorzean_username; 07-02-2016 at 05:40 AM.

  8. #278
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Because there is not enough people to keep two modes relevant, especially when one of them is dangling a silver and blue mount in their faces.
    This is so simple to solve that it makes me really frustrated, though. Especially since the solutions are already everywhere in PvE, precisely to prevent outdated content from being hopeless for newer players.

    Make a daily map rotation with bonuses for winning that map. Make the Roulette give a payout beyond the first match of the day. Make a daily or weekly quest to win specific maps or all maps. etc blah blah. I, you, we, all of us can easily sit here all day long coming up with simple solutions that would incentivize queuing older maps. Instead the devs just bulldoze over them and drop a new map and seem almost pleased that the old one is abandoned.
    (3)

  9. #279
    Player
    Thekk's Avatar
    Join Date
    Sep 2015
    Posts
    98
    Character
    Thekk Everdream
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Eorzean_username View Post
    Another thing that continues to frustrate me is as PLD, my ability to CC and defend strongly feels like a pointless gimmick at Shatter Ice pops.
    The same kind of point could be made about healers. With the constant fighting going on plenty of heals were needed and you could harass people trying to capture nodes.

    In Shatter, if people tunnel on the crystal and no healing is required (sadly, that happens pretty often) the only thing I can do is attack it myself with my pitiful damage (no cleric stance) that is only about to get worse with the increased magic resistance.
    (2)

  10. #280
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Thekk View Post
    The same kind of point could be made about healers. With the constant fighting going on plenty of heals were needed and you could harass people trying to capture nodes. In Shatter, if people tunnel on the crystal and no healing is required (sadly, that happens pretty often) the only thing I can do is attack it myself with my pitiful damage (no cleric stance) that is only about to get worse with the increased magic resistance.
    Agreed.

    On the few matches that I've been forced to play as Whm whenever there was a crystal up, HoT's were more than enough to keep people alive. I hardly had to worry about stray players running out of range either, because they are hardly ever attacked. By the end of the match, I usually end up casting a lot of sleeps just to troll enemies, cuz' why not? I'm a pretty crummy healer; so, it's still enough to keep me entertained, but I imagine that seasoned healing veterans might find Shatter to be pretty boring.
    (0)

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